Commit 9a83270c authored by 18손재민's avatar 18손재민

줌인/줌아웃 시 카메라 view 방식 전환

parent 590da1cf
......@@ -233,7 +233,7 @@ Camera:
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
......
......@@ -51,10 +51,10 @@ public class CameraController : MonoBehaviour
Vector3 posDiff = (player.head.transform.position - transform.position) / 50;
Vector3 angleDiff = (new Vector3(0, transform.eulerAngles.y, 0) - transform.eulerAngles) / 50;
previousPos = transform.position;
Camera.main.orthographic = false;
for (int i = 0; i < 50; i++)
{
yield return null;
Debug.Log(transform.position);
transform.position += posDiff;
transform.eulerAngles += angleDiff;
}
......@@ -72,11 +72,11 @@ public class CameraController : MonoBehaviour
for (int i = 0; i < 50; i++)
{
yield return null;
Debug.Log(transform.position);
transform.position += posDiff;
transform.eulerAngles += angleDiff;
}
transform.position = previousPos;
Camera.main.orthographic = true;
PlayerController.inst.isPlayerShooting = false;
}
......
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