Commit 8ba3fda8 authored by 18신대성's avatar 18신대성

벽 파괴이펙트 구현 및 카메라 파괴이펙트 수정

parent 7e399e25
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......@@ -13,7 +13,7 @@ public class CameraController : MonoBehaviour
float mapFov = 20f;
float rotationX = 0;
float rotationY = 0;
float sensitivity = 30;
float sensitivity = 45;
[SerializeField]
Vector3 centerPos = new Vector3(0, 0, 0);
......
......@@ -189,6 +189,7 @@ public class Map : MonoBehaviour
}
if (wallGrid.ContainsKey(pos))
{
(wallGrid[pos] as NormalWall).Break();
RemoveWall(pos);
wallGrid.Add(pos, Instantiate(MapManager.inst.mirror, new Vector3(pos.x, 0, pos.y), Quaternion.identity, walls.transform).GetComponent<Wall>());
wallGrid[pos].mapPos = pos;
......
......@@ -4,6 +4,14 @@ using UnityEngine;
public class NormalWall : Wall, IBulletInteractor
{
[Space(15)]
public GameObject scatteredWall;
public void Break()
{
Instantiate(scatteredWall, transform.position + new Vector3(0, 0.3f), transform.rotation);
}
public void Interact(Bullet bullet)
{
if (bullet is MirrorBullet)
......
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