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MIM
man-in-the-mirror
Commits
6af970b5
Commit
6af970b5
authored
Aug 11, 2019
by
18신대성
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탄에 마우스오버시 설명이 뜨게 만듬
parent
2ec188b7
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9 changed files
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BulletUI.prefab
Assets/Prefabs/UIs/BulletUI.prefab
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-1
expl_F.png.meta
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expl_M.png.meta
Assets/Resources/expl_M.png.meta
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expl_T.png.meta
Assets/Resources/expl_T.png.meta
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ModelScene.unity
Assets/Scenes/ModelScene.unity
+290
-0
PlayStage.unity
Assets/Scenes/PlayStage.unity
+76
-73
BulletHoverUI.cs
Assets/Scripts/UIs/BulletHoverUI.cs
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BulletUIGenerator.cs
Assets/Scripts/UIs/BulletUIGenerator.cs
+17
-8
No files found.
Assets/Prefabs/UIs/BulletUI.prefab
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6af970b5
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Assets/Scenes/PlayStage.unity
View file @
6af970b5
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Assets/Scripts/UIs/BulletHoverUI.cs
0 → 100644
View file @
6af970b5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
BulletHoverUI
:
MonoBehaviour
{
public
GameObject
hoverUI
;
public
Text
headerText
;
public
Text
bodyText
;
public
void
OnMouseEnter
()
{
Debug
.
Log
(
"hello"
);
hoverUI
.
SetActive
(
true
);
}
public
void
OnMouseExit
()
{
Debug
.
Log
(
"hello"
);
hoverUI
.
SetActive
(
false
);
}
}
Assets/Scripts/UIs/BulletHoverUI.cs.meta
0 → 100644
View file @
6af970b5
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Assets/Scripts/UIs/BulletUIGenerator.cs
View file @
6af970b5
...
@@ -35,12 +35,21 @@ public class BulletUIGenerator : MonoBehaviour
...
@@ -35,12 +35,21 @@ public class BulletUIGenerator : MonoBehaviour
{
{
case
BulletCode
.
True
:
case
BulletCode
.
True
:
bulletUIInst
.
GetComponent
<
Image
>().
sprite
=
truthBullet
;
bulletUIInst
.
GetComponent
<
Image
>().
sprite
=
truthBullet
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
headerText
.
text
=
"진실탄"
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
headerText
.
color
=
Color
.
green
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
bodyText
.
text
=
"거울, 터렛을 파괴함\n초록 서류가방에서 제공"
;
break
;
break
;
case
BulletCode
.
False
:
case
BulletCode
.
False
:
bulletUIInst
.
GetComponent
<
Image
>().
sprite
=
falseBullet
;
bulletUIInst
.
GetComponent
<
Image
>().
sprite
=
falseBullet
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
headerText
.
text
=
"거짓탄"
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
headerText
.
color
=
Color
.
red
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
bodyText
.
text
=
"거울의 상을 실제로 만듦\n빨간 서류가방에서 제공"
;
break
;
break
;
case
BulletCode
.
Mirror
:
case
BulletCode
.
Mirror
:
bulletUIInst
.
GetComponent
<
Image
>().
sprite
=
mirrBullet
;
bulletUIInst
.
GetComponent
<
Image
>().
sprite
=
mirrBullet
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
headerText
.
text
=
"거울탄"
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
headerText
.
color
=
Color
.
gray
;
bulletUIInst
.
GetComponent
<
BulletHoverUI
>().
bodyText
.
text
=
"일반 벽을 거울로 만듦\n회색 서류가방에서 제공"
;
break
;
break
;
default
:
default
:
Debug
.
Log
(
"이상한 불릿 코드임"
);
Debug
.
Log
(
"이상한 불릿 코드임"
);
...
...
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