From 60b75081aaa3f219b326eb6731dfc8feff1fe070 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?18=EC=8B=A0=EB=8C=80=EC=84=B1?= <esc990720@korea.ac.kr>
Date: Wed, 3 Jul 2019 21:30:26 +0900
Subject: [PATCH] =?UTF-8?q?=EC=84=9C=EB=A5=98=EA=B0=80=EB=B0=A9=EC=9D=B4?=
 =?UTF-8?q?=20=EB=8F=8C=EC=95=84=EA=B0=80=EA=B3=A0,=20=EC=95=84=EB=9E=98?=
 =?UTF-8?q?=EC=97=90=20=EC=B4=9D=EC=95=8C=EC=97=90=20=EB=94=B0=EB=9D=BC=20?=
 =?UTF-8?q?=EC=83=89=EA=B9=94=EC=9D=B4=20=EB=B3=80=ED=95=A8?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

---
 Assets/Models/Animation/case_idle.anim      |  53 ++++++++++
 Assets/Models/Animation/case_idle.anim.meta |   8 ++
 Assets/Prefabs/Objects/case.prefab          | 101 +++++++++++++++++++-
 Assets/Scripts/Interactors/Briefcase.cs     |  17 ++++
 Assets/Scripts/Map/Map.cs                   |   2 +-
 5 files changed, 178 insertions(+), 3 deletions(-)
 create mode 100644 Assets/Models/Animation/case_idle.anim
 create mode 100644 Assets/Models/Animation/case_idle.anim.meta

diff --git a/Assets/Models/Animation/case_idle.anim b/Assets/Models/Animation/case_idle.anim
new file mode 100644
index 0000000..08c2591
--- /dev/null
+++ b/Assets/Models/Animation/case_idle.anim
@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: case_rotate
+  serializedVersion: 6
+  m_Legacy: 0
+  m_Compressed: 0
+  m_UseHighQualityCurve: 1
+  m_RotationCurves: []
+  m_CompressedRotationCurves: []
+  m_EulerCurves: []
+  m_PositionCurves: []
+  m_ScaleCurves: []
+  m_FloatCurves: []
+  m_PPtrCurves: []
+  m_SampleRate: 60
+  m_WrapMode: 0
+  m_Bounds:
+    m_Center: {x: 0, y: 0, z: 0}
+    m_Extent: {x: 0, y: 0, z: 0}
+  m_ClipBindingConstant:
+    genericBindings: []
+    pptrCurveMapping: []
+  m_AnimationClipSettings:
+    serializedVersion: 2
+    m_AdditiveReferencePoseClip: {fileID: 0}
+    m_AdditiveReferencePoseTime: 0
+    m_StartTime: 0
+    m_StopTime: 1
+    m_OrientationOffsetY: 0
+    m_Level: 0
+    m_CycleOffset: 0
+    m_HasAdditiveReferencePose: 0
+    m_LoopTime: 1
+    m_LoopBlend: 0
+    m_LoopBlendOrientation: 0
+    m_LoopBlendPositionY: 0
+    m_LoopBlendPositionXZ: 0
+    m_KeepOriginalOrientation: 0
+    m_KeepOriginalPositionY: 1
+    m_KeepOriginalPositionXZ: 0
+    m_HeightFromFeet: 0
+    m_Mirror: 0
+  m_EditorCurves: []
+  m_EulerEditorCurves: []
+  m_HasGenericRootTransform: 0
+  m_HasMotionFloatCurves: 0
+  m_Events: []
diff --git a/Assets/Models/Animation/case_idle.anim.meta b/Assets/Models/Animation/case_idle.anim.meta
new file mode 100644
index 0000000..d58b845
--- /dev/null
+++ b/Assets/Models/Animation/case_idle.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5699b28a48756f24b99b5c99a701bc3d
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Prefabs/Objects/case.prefab b/Assets/Prefabs/Objects/case.prefab
index 756381c..b03eaa7 100644
--- a/Assets/Prefabs/Objects/case.prefab
+++ b/Assets/Prefabs/Objects/case.prefab
@@ -1,5 +1,83 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
+--- !u!1 &256812563257164782
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 6644778239092870404}
+  - component: {fileID: 6376510568108478465}
+  - component: {fileID: 4433976770430682297}
+  m_Layer: 0
+  m_Name: Cylinder
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &6644778239092870404
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 256812563257164782}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0.000000034465, y: -0.3, z: -0.000000034465}
+  m_LocalScale: {x: 0.59114, y: 0.017734198, z: 0.59114}
+  m_Children: []
+  m_Father: {fileID: 2534561534465045041}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &6376510568108478465
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 256812563257164782}
+  m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &4433976770430682297
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 256812563257164782}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
 --- !u!1 &2534561534465535505
 GameObject:
   m_ObjectHideFlags: 0
@@ -14,6 +92,7 @@ GameObject:
   - component: {fileID: -2850530927027858165}
   - component: {fileID: -4559840392902712278}
   - component: {fileID: -954323813722370706}
+  - component: {fileID: 8140745163849209613}
   m_Layer: 0
   m_Name: case
   m_TagString: Untagged
@@ -31,10 +110,11 @@ Transform:
   m_LocalRotation: {x: 0, y: 0.38268343, z: 0, w: 0.92387956}
   m_LocalPosition: {x: 0, y: 1, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
+  m_Children:
+  - {fileID: 6644778239092870404}
   m_Father: {fileID: 0}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 45, z: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 134.6009, z: 0}
 --- !u!33 &2534561534464242193
 MeshFilter:
   m_ObjectHideFlags: 0
@@ -110,6 +190,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   floor: {fileID: 0}
   dropBullet: 3
+  table: {fileID: 256812563257164782}
 --- !u!208 &-954323813722370706
 NavMeshObstacle:
   m_ObjectHideFlags: 0
@@ -126,3 +207,19 @@ NavMeshObstacle:
   m_CarveOnlyStationary: 1
   m_Center: {x: 0, y: 0.030000001, z: 0}
   m_TimeToStationary: 0.5
+--- !u!111 &8140745163849209613
+Animation:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2534561534465535505}
+  m_Enabled: 1
+  serializedVersion: 3
+  m_Animation: {fileID: 7400000, guid: 5699b28a48756f24b99b5c99a701bc3d, type: 2}
+  m_Animations:
+  - {fileID: 7400000, guid: 5699b28a48756f24b99b5c99a701bc3d, type: 2}
+  m_WrapMode: 0
+  m_PlayAutomatically: 1
+  m_AnimatePhysics: 0
+  m_CullingType: 0
diff --git a/Assets/Scripts/Interactors/Briefcase.cs b/Assets/Scripts/Interactors/Briefcase.cs
index de269a3..5b74b27 100644
--- a/Assets/Scripts/Interactors/Briefcase.cs
+++ b/Assets/Scripts/Interactors/Briefcase.cs
@@ -7,6 +7,7 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor
 	[SerializeField]
 	private Floor floor = null;
     public BulletCode dropBullet;
+    public GameObject table;
 	public Vector2Int Position { get { return floor != null ? floor.mapPos : throw new UnassignedReferenceException("Floor of Interactor is not assigned"); } }
 
     public GameObject GetObject()
@@ -30,6 +31,22 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor
     public void SetBullet(BulletCode _dropBullet)
     {
         dropBullet = _dropBullet;
+        if (dropBullet == BulletCode.False)
+        {
+            table.GetComponent<MeshRenderer>().material.color = Color.red;
+        }
+        else if (dropBullet == BulletCode.Mirror)
+        {
+            table.GetComponent<MeshRenderer>().material.color = Color.gray;
+        }
+        else if (dropBullet == BulletCode.True)
+        {
+            table.GetComponent<MeshRenderer>().material.color = Color.green;
+        }
+        else
+        {
+            table.SetActive(false);
+        }
     }
 
     private void OnDestroy()
diff --git a/Assets/Scripts/Map/Map.cs b/Assets/Scripts/Map/Map.cs
index b168cc6..d015695 100644
--- a/Assets/Scripts/Map/Map.cs
+++ b/Assets/Scripts/Map/Map.cs
@@ -245,7 +245,7 @@ public class Map : MonoBehaviour
     public void CreateObject(Vector2Int pos, ObjType objType, BulletCode _dropBullet)
     {
         CreateObject(pos, objType);
-        GetObjectAtPos(pos).GetObject().GetComponent<Briefcase>().dropBullet = _dropBullet;
+        GetObjectAtPos(pos).GetObject().GetComponent<Briefcase>().SetBullet(_dropBullet);
     }
     /// <summary>
     /// Remove Object at position.
-- 
2.22.0