Commit 5f8bc94b authored by 18손재민's avatar 18손재민

Merge branch 'model'

# Conflicts:
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Assets/Models/texture/ph_floor.png

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Assets/Models/texture/ph_floor.png

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Assets/Models/texture/ph_floor.png
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Assets/Models/texture/ph_floor.png
  • 2-up
  • Swipe
  • Onion skin
Assets/Models/texture/ph_wall.png

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Assets/Models/texture/ph_wall.png

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Assets/Models/texture/ph_wall.png
Assets/Models/texture/ph_wall.png
Assets/Models/texture/ph_wall.png
Assets/Models/texture/ph_wall.png
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rotationX = transform.eulerAngles.y; rotationX = transform.eulerAngles.y;
rotationY = transform.eulerAngles.x; rotationY = transform.eulerAngles.x;
PlayerController.inst.isZooming = false; PlayerController.inst.isZooming = false;
player.laser.SetActive(true);
player.anim.SetBool("isShooting", true); player.anim.SetBool("isShooting", true);
player.head.transform.Find("Head 19").gameObject.layer = LayerMask.NameToLayer("Head"); player.head.transform.Find("Head 19").gameObject.layer = LayerMask.NameToLayer("Head");
...@@ -93,6 +94,7 @@ public class CameraController : MonoBehaviour ...@@ -93,6 +94,7 @@ public class CameraController : MonoBehaviour
float startTime = Time.time; float startTime = Time.time;
Vector3 posDiff = (previousPos - transform.position) / 40; Vector3 posDiff = (previousPos - transform.position) / 40;
float fovDiff = (mapFov - shootingFov) / 40f; float fovDiff = (mapFov - shootingFov) / 40f;
player.laser.SetActive(false);
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player.anim.SetBool("isShooting", false); player.anim.SetBool("isShooting", false);
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......
...@@ -7,6 +7,7 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor ...@@ -7,6 +7,7 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor
[SerializeField] [SerializeField]
private Floor floor = null; private Floor floor = null;
public BulletCode dropBullet; public BulletCode dropBullet;
public GameObject table;
public Vector2Int Position { get { return floor != null ? floor.mapPos : throw new UnassignedReferenceException("Floor of Interactor is not assigned"); } } public Vector2Int Position { get { return floor != null ? floor.mapPos : throw new UnassignedReferenceException("Floor of Interactor is not assigned"); } }
public GameObject GetObject() public GameObject GetObject()
...@@ -30,6 +31,22 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor ...@@ -30,6 +31,22 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor
public void SetBullet(BulletCode _dropBullet) public void SetBullet(BulletCode _dropBullet)
{ {
dropBullet = _dropBullet; dropBullet = _dropBullet;
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else if (dropBullet == BulletCode.True)
{
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{
table.SetActive(false);
}
} }
private void OnDestroy() private void OnDestroy()
......
...@@ -14,6 +14,7 @@ public class Player : MonoBehaviour ...@@ -14,6 +14,7 @@ public class Player : MonoBehaviour
public GameObject head; public GameObject head;
public Transform shootingArm; public Transform shootingArm;
public GameObject shootingFinger; public GameObject shootingFinger;
public GameObject laser;
public Quaternion armRotation; public Quaternion armRotation;
public Animator anim; public Animator anim;
...@@ -129,6 +130,6 @@ public class Player : MonoBehaviour ...@@ -129,6 +130,6 @@ public class Player : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
laser.transform.position = shootingFinger.transform.position;
} }
} }
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