Commit 53412f4b authored by 18손재민's avatar 18손재민

맵 에디터에 총알 추가 wip

parent 95715b17
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--- !u!1 &797716766 --- !u!1 &797716766
...@@ -341,7 +383,7 @@ Transform: ...@@ -341,7 +383,7 @@ Transform:
m_GameObject: {fileID: 797716766} m_GameObject: {fileID: 797716766}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 0.99999994}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 2 m_RootOrder: 2
......
...@@ -96,6 +96,10 @@ public class MapEditor : SingletonBehaviour<MapEditor> ...@@ -96,6 +96,10 @@ public class MapEditor : SingletonBehaviour<MapEditor>
else else
modeSign.text = sign + " Destroy"; modeSign.text = sign + " Destroy";
} }
public void AddBulletToPlayer(int bulletMode)
{
PlayerController.inst.bulletList.Add((BulletCode)bulletMode);
}
private void Awake() private void Awake()
{ {
......
...@@ -8,7 +8,7 @@ public class PlayerController : SingletonBehaviour<PlayerController> ...@@ -8,7 +8,7 @@ public class PlayerController : SingletonBehaviour<PlayerController>
{ {
public Player currentPlayer; public Player currentPlayer;
public bool isPlayerMoving, isPlayerShooting, isZooming; public bool isPlayerMoving, isPlayerShooting, isZooming;
private List<BulletCode> bulletList = new List<BulletCode>(); public List<BulletCode> bulletList = new List<BulletCode>();
private int bulletCount = 0; private int bulletCount = 0;
private Vector2Int prePos; private Vector2Int prePos;
public Vector2Int MapPos public Vector2Int MapPos
......
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