Commit 44190dd0 authored by 18손재민's avatar 18손재민

맵 에디터 알파 버전 만듬. 현재 맵 사이즈를 확장하는 것은 그냥 확장하면 되지만, 축소하고자 할 경우 축소될 영역에 있는 오브젝트들은 다 제거하고 축소해야 함.

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......@@ -435,11 +435,6 @@ PrefabInstance:
propertyPath: m_Name
value: TestTools
objectReference: {fileID: 0}
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......@@ -509,38 +504,6 @@ PrefabInstance:
propertyPath: m_Name
value: MapManager
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value:
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value:
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......@@ -596,6 +559,11 @@ PrefabInstance:
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--- !u!1001 &7277015660625800392
......
......@@ -21,7 +21,7 @@ public class Map : MonoBehaviour
/// <returns></returns>
public Floor GetFloorAtPos(int x, int y)
{
if ((x >= 0 ? x > maxMapSize / 2 - 1 : x < maxMapSize / 2) || (y >= 0 ? y > maxMapSize / 2 - 1 : y < maxMapSize / 2))
if ((x >= 0 ? (x > maxMapSize / 2) : (x < -maxMapSize / 2)) || (y >= 0 ? (y > maxMapSize / 2) : (y < -maxMapSize / 2)))
{
Debug.Log("Input size exceeds map's max size.");
return null;
......@@ -56,7 +56,7 @@ public class Map : MonoBehaviour
/// <param name="y">Y position of floor.</param>
public void CreateFloor(int x, int y)
{
if ((x >= 0 ? (x > maxMapSize / 2 - 1) : (x < -maxMapSize / 2)) || (y >= 0 ? (y > maxMapSize / 2 - 1) : (y < -maxMapSize / 2)))
if ((x >= 0 ? (x > maxMapSize / 2) : (x < -maxMapSize / 2)) || (y >= 0 ? (y > maxMapSize / 2) : (y < -maxMapSize / 2)))
{
Debug.Log("Input size exceeds map's max size.");
return;
......@@ -101,7 +101,7 @@ public class Map : MonoBehaviour
/// <param name="y">Y position of floor.</param>
public void RemoveFloor(int x, int y)
{
if ((x >= 0 ? x > maxMapSize / 2 - 1 : x < maxMapSize / 2) || (y >= 0 ? y > maxMapSize / 2 - 1 : y < maxMapSize / 2))
if ((x >= 0 ? (x > maxMapSize / 2) : (x < -maxMapSize / 2)) || (y >= 0 ? (y > maxMapSize / 2) : (y < -maxMapSize / 2)))
{
Debug.Log("Input size exceeds map's max size.");
return;
......@@ -131,9 +131,24 @@ public class Map : MonoBehaviour
/// <param name="floor2"></param>
public void CreateWall(Floor floor1, Floor floor2)
{
if(floor1 == null || floor2 == null)
{
Debug.Log("There is no floor near the wall.");
return;
}
else if(floor1.mapPos == floor2.mapPos)
{
Debug.Log("Two floors are same.");
return;
}
Vector2 wallPos = (Vector2)(floor1.mapPos + floor2.mapPos) / 2;
if (!wallGrid.ContainsKey(wallPos))
{
if(Mathf.Abs(floor1.mapPos.x - floor2.mapPos.x) > 1 || Mathf.Abs(floor1.mapPos.y - floor2.mapPos.y) > 1)
{
Debug.Log("Two floors are not adjacent floors.");
return;
}
wallGrid.Add(wallPos, Instantiate(MapManager.inst.wall, new Vector3(wallPos.x, 0, wallPos.y), Quaternion.identity, walls.transform).GetComponent<Wall>());
wallGrid[wallPos].SetmapPos(wallPos);
wallGrid[wallPos].transform.LookAt(floor1.transform);
......@@ -185,7 +200,6 @@ public class Map : MonoBehaviour
private void LoadObjects()
{
Debug.Log(floors.transform.childCount);
for(int i = 0; i < floors.transform.childCount; i++)
{
Floor floor = floors.transform.GetChild(i).GetComponent<Floor>();
......
......@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using UnityEngine.UI;
public class MapEditor : SingletonBehaviour<MapEditor>
{
......@@ -11,6 +11,19 @@ public class MapEditor : SingletonBehaviour<MapEditor>
public Map currentMap;
public Map[] stage;
public MapEditorTile tile;
public enum TileMode { None, Floor, Wall };
TileMode currentMode;
public Text modeSign;
public GameObject clickSign;
public GameObject startSign;
public GameObject mapSizeSetter;
public GameObject mapEditorTiles;
Vector2Int[] wallInputFloors;
bool isWallClicked;
bool isEditorStarted;
bool isCreateMode;
bool isStartPositionSetter;
public void LoadMap(Map _newMap)
{
......@@ -29,37 +42,134 @@ public class MapEditor : SingletonBehaviour<MapEditor>
string localPath = "Assets/SavedMap_" + time.ToShortDateString() + "-" + time.Hour + "-" + time.Minute + "-" + time.Second + ".prefab";
if (AssetDatabase.LoadAssetAtPath(localPath, typeof(GameObject)))
Debug.Log("Object with same name already exists.");
else if(currentMap.startFloor == null)
Debug.Log("There is no start floor.");
else
{
PrefabUtility.SaveAsPrefabAsset(_newMap.gameObject, localPath);
Debug.Log("Map saved at " + localPath);
}
}
public void SaveCurrentMap()
{
SaveMap(currentMap);
}
public void SetMapSize()
{
InputField xInput = mapSizeSetter.transform.Find("x").GetComponent<InputField>();
InputField yInput = mapSizeSetter.transform.Find("y").GetComponent<InputField>();
int x = int.Parse(xInput.text);
int y = int.Parse(yInput.text);
int xMax = x % 2 == 0 ? x / 2 - 1 : x / 2;
int yMax = y % 2 == 0 ? y / 2 - 1 : y / 2;
for(int i = 0; i < mapEditorTiles.transform.childCount; i++)
Destroy(mapEditorTiles.transform.GetChild(i).gameObject);
currentMap.maxMapSize = Mathf.Max(x, y);
for (int i = -x / 2; i <= xMax; i++)
for (int j = -y / 2; j <= yMax; j++)
Instantiate(tile, new Vector3(i, -0.3f, j), Quaternion.identity, mapEditorTiles.transform).GetComponent<MapEditorTile>().mapPos = new Vector2(i, j);
mapSizeSetter.SetActive(false);
isEditorStarted = true;
}
public void ResizeMap()
{
mapSizeSetter.SetActive(true);
isEditorStarted = false;
}
public void SwitchMode(int mode)
{
currentMode = (TileMode)mode;
SetModeSign();
}
public void SetCreateMode(bool mode)
{
isCreateMode = mode;
SetModeSign();
}
void SetModeSign()
{
string sign = "Mode : " + currentMode.ToString();
if (isStartPositionSetter)
modeSign.text = "Set start position";
else if (isCreateMode)
modeSign.text = sign + " Create";
else
modeSign.text = sign + " Destroy";
}
public void SetStartPosition()
{
if(!isStartPositionSetter)
isStartPositionSetter = true;
else
isStartPositionSetter = false;
SetModeSign();
}
private void Awake()
{
MapManager.inst.isMapEditingOn = true;
clickSign.SetActive(false);
startSign.SetActive(false);
isEditorStarted = false;
isCreateMode = true;
isStartPositionSetter = false;
}
// Start is called before the first frame update
void Start()
{
LoadMap(stage[0]);
for (int i = 0; i < 10; i++)
for (int j = 0; j < 10; j++)
Instantiate(tile, new Vector3(i, 0, j), Quaternion.identity).GetComponent<MapEditorTile>().mapPos = new Vector2(i, j);
wallInputFloors = new Vector2Int[2];
isWallClicked = false;
SwitchMode(0);
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
if (isEditorStarted && Input.GetMouseButtonDown(0))
{
Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(mouseRay, out hit))
{
Debug.Log(hit.collider.gameObject.transform.position);
Debug.Log(hit.transform.position);
Vector2Int clickedPos = new Vector2Int((int)hit.transform.position.x, (int)hit.transform.position.z);
if (isStartPositionSetter)
{
currentMap.startFloor = currentMap.GetFloorAtPos(clickedPos);
startSign.SetActive(true);
startSign.transform.position = currentMap.startFloor.transform.position + new Vector3(0, 1, 0);
isStartPositionSetter = false;
SetModeSign();
}
else if(currentMode == TileMode.Floor)
{
if (isCreateMode)
currentMap.CreateFloor(clickedPos);
else
currentMap.RemoveFloor(clickedPos);
}
else if(currentMode == TileMode.Wall)
{
if (!isWallClicked)
{
clickSign.SetActive(true);
wallInputFloors[0] = clickedPos;
clickSign.transform.position = new Vector3(clickedPos.x, 1, clickedPos.y);
isWallClicked = true;
}
else
{
wallInputFloors[1] = clickedPos;
if (isCreateMode)
currentMap.CreateWall(currentMap.GetFloorAtPos(wallInputFloors[0]), currentMap.GetFloorAtPos(wallInputFloors[1]));
else
currentMap.RemoveWall(currentMap.GetFloorAtPos(wallInputFloors[0]), currentMap.GetFloorAtPos(wallInputFloors[1]));
clickSign.SetActive(false);
isWallClicked = false;
}
}
}
}
}
......
......@@ -13,7 +13,7 @@ public class MapEditorCamera : MonoBehaviour
void CameraZoom()
{
float mouseWheel = -Input.GetAxis("Mouse ScrollWheel");
transform.position += new Vector3(0, mouseWheel * 5, 0);
Camera.main.orthographicSize += mouseWheel * 2;
}
// Start is called before the first frame update
......
......@@ -6,6 +6,7 @@ using UnityEngine.AI;
public class MapManager : SingletonBehaviour<MapManager>
{
public bool isMapEditingOn;
public Floor floor;
public Wall wall;
public GameObject player;
......@@ -36,7 +37,8 @@ public class MapManager : SingletonBehaviour<MapManager>
// Start is called before the first frame update
void Start()
{
//LoadMap(stage[0]);
if(!isMapEditingOn)
LoadMap(stage[0]);
}
// Update is called once per frame
......
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