Commit 3e34c4b8 authored by 18신대성's avatar 18신대성

stage Selector UI 구현

parent 7861051d
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Newtonsoft.Json;
public class GameManager : SingletonBehaviour<GameManager>
{
[Header("Saved Data")]
public ClearData playerData;
/// <summary>
/// The index of the current stage.
/// </summary>
......@@ -94,7 +91,7 @@ public class GameManager : SingletonBehaviour<GameManager>
Debug.Log("Stage Clear!");
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
SaveClearData(stageIdx, true);
StageSelector.inst.SaveClearData(stageIdx, true);
yield return new WaitForSeconds(3);
BackToStageSelect();
......@@ -103,7 +100,7 @@ public class GameManager : SingletonBehaviour<GameManager>
public void GameOver()
{
Debug.Log("Game Over!");
SaveClearData(stageIdx, false);
StageSelector.inst.SaveClearData(stageIdx, false);
isGameOver = true;
StopAllCoroutines();
StartCoroutine(RestartStage());
......@@ -124,46 +121,9 @@ public class GameManager : SingletonBehaviour<GameManager>
SceneManager.LoadScene("SelectStage");
}
public void SaveClearData(int stage = -1, bool isClear = false)
{
if (stage != -1)
{
if (playerData.isCleared.ContainsKey(stage))
{
playerData.isCleared[stage] = isClear;
}
else playerData.isCleared.Add(stage, isClear);
}
string jsonData = JsonConvert.SerializeObject(playerData);
File.WriteAllText("./saveData.json", jsonData);
}
public void LoadClearData()
{
if (File.Exists("./saveData.json"))
{
Debug.Log("data Load");
string strData = File.ReadAllText("./saveData.json");
playerData = JsonConvert.DeserializeObject<ClearData>(strData);
}
else
{
Debug.Log("generate New Data");
playerData = new ClearData();
SaveClearData();
}
}
public class ClearData
{
public Dictionary<int, bool> isCleared = new Dictionary<int, bool>();
}
// Start is called before the first frame update
void Start()
{
GameManager.inst.LoadClearData();
if (!MapManager.inst.isMapEditingOn)
{
isGameOver = false;
......
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Newtonsoft.Json;
public class StageSelector : MonoBehaviour
public class StageSelector : SingletonBehaviour<StageSelector>
{
public Text stageIndex;
public static int selectedStage;
public TextAsset[] stage;
int totalStageCount;
public void ChangeStage(int i)
public ClearData playerData;
[Header("UI Settings")]
public GameObject buttonUI;
public Sprite tutorialFalse;
public Color tutorialFalseColor = new Color(1f, 0.9921569f, 0.8666667f);
public Sprite tutorialTrue;
public Color tutorialTrueColor = new Color(0.9686275f, 0.9137256f, 0.04313726f);
public Sprite mainFalse;
public Color mainFalseColor = Color.white;
public Sprite mainTrue;
public Color mainTrueColor = new Color(0.1921569f, 1f, 0.3843138f);
int tutorialCount = 12;
int maxRow = 8; // y-=155
Vector3 tutorialPoint = new Vector3(-470, 265); // x+=160
Vector3 mainPoint = new Vector3(-470, -138);
List<Button> buttons = new List<Button>();
public void GenerateStageUI()
{
if(i < 0 && selectedStage == 0) selectedStage = totalStageCount - 1;
else selectedStage = (selectedStage + i) % totalStageCount;
stageIndex.text = "Stage : " + (selectedStage + 1);
int rowCount = 0;
for (int i = 0; i < tutorialCount; i++)
{
var uiInst = Instantiate(buttonUI, transform);
var uiText = uiInst.GetComponentInChildren<Text>();
buttons.Add(uiInst.GetComponent<Button>());
uiInst.transform.localPosition = tutorialPoint;
uiText.text = (i + 1).ToString();
if (playerData.isCleared.ContainsKey(i + 1) && playerData.isCleared[i + 1])
{
uiInst.GetComponent<Image>().sprite = tutorialTrue;
uiText.color = tutorialTrueColor;
}
else
{
uiInst.GetComponent<Image>().sprite = tutorialFalse;
uiText.color = tutorialFalseColor;
}
if ((rowCount + 1) / maxRow > 0)
{
tutorialPoint += new Vector3(-160 * (maxRow - 1), -155);
rowCount = 0;
}
else tutorialPoint += new Vector3(160, 0);
rowCount++;
}
rowCount = 0;
for (int i = tutorialCount; i < stage.Length; i++)
{
var uiInst = Instantiate(buttonUI, transform);
var uiText = uiInst.GetComponentInChildren<Text>();
buttons.Add(uiInst.GetComponent<Button>());
uiInst.transform.localPosition = mainPoint;
uiText.text = (i - tutorialCount + 1).ToString();
if (playerData.isCleared.ContainsKey(i + 1) && playerData.isCleared[i + 1])
{
uiInst.GetComponent<Image>().sprite = mainTrue;
uiText.color = mainTrueColor;
}
else
{
uiInst.GetComponent<Image>().sprite = mainFalse;
uiText.color = mainFalseColor;
}
if ((rowCount + 1) / maxRow > 0)
{
mainPoint += new Vector3(-160 * (maxRow - 1), -155);
rowCount = 0;
}
else mainPoint += new Vector3(160, 0);
rowCount++;
}
for (int i = 0; i < stage.Length; i++)
{
int _i = i;
buttons[i].onClick.AddListener(() => StartSelectedStage(_i));
}
}
public void StartSelectedStage()
public void StartSelectedStage(int stageNum)
{
selectedStage = stageNum;
gameObject.GetComponent<Canvas>().enabled = false;
SceneManager.LoadScene("PlayStage");
}
public void SaveClearData(int stage = -1, bool isClear = false)
{
if (stage != -1)
{
if (playerData.isCleared.ContainsKey(stage))
{
playerData.isCleared[stage] = isClear;
}
else playerData.isCleared.Add(stage, isClear);
}
string jsonData = JsonConvert.SerializeObject(playerData);
File.WriteAllText("./saveData.json", jsonData);
}
public void LoadClearData()
{
if (File.Exists("./saveData.json"))
{
Debug.Log("data Load");
string strData = File.ReadAllText("./saveData.json");
playerData = JsonConvert.DeserializeObject<ClearData>(strData);
}
else
{
Debug.Log("generate New Data");
playerData = new ClearData();
SaveClearData();
}
}
public class ClearData
{
public Dictionary<int, bool> isCleared = new Dictionary<int, bool>();
}
void Awake()
{
DontDestroyOnLoad(this);
stage = Resources.LoadAll<TextAsset>("Stages");
LoadClearData();
}
// Start is called before the first frame update
void Start()
{
GameManager.inst.LoadClearData();
GenerateStageUI();
selectedStage = 0;
totalStageCount = stage.Length;
}
// Update is called once per frame
void Update()
{
}
}
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