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MIM
man-in-the-mirror
Commits
3db50494
Commit
3db50494
authored
Dec 24, 2019
by
18손재민
Committed by
18류지석
Dec 24, 2019
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맵 에디터 새로 만드는 중, 현재 마우스가 가리키는 위치에 소환하고자 하는 오브젝트의 위치가 표시되도록 하는 기능 구현
parent
201277f9
Changes
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11 changed files
with
872 additions
and
461 deletions
+872
-461
MapEditor.unity
Assets/Scenes/MapEditor.unity
+125
-460
MapEditor.unity.meta
Assets/Scenes/MapEditor.unity.meta
+1
-1
TempMapEditor.unity
Assets/Scenes/TempMapEditor.unity
+689
-0
TempMapEditor.unity.meta
Assets/Scenes/TempMapEditor.unity.meta
+7
-0
MapEditor.cs
Assets/Scripts/MapEditor/MapEditor.cs
+0
-0
MapEditor.cs.meta
Assets/Scripts/MapEditor/MapEditor.cs.meta
+0
-0
TempMapEditor.meta
Assets/Scripts/TempMapEditor.meta
+8
-0
MapEditorCamera.cs
Assets/Scripts/TempMapEditor/MapEditorCamera.cs
+0
-0
MapEditorCamera.cs.meta
Assets/Scripts/TempMapEditor/MapEditorCamera.cs.meta
+0
-0
TempMapEditor.cs
Assets/Scripts/TempMapEditor/TempMapEditor.cs
+31
-0
TempMapEditor.cs.meta
Assets/Scripts/TempMapEditor/TempMapEditor.cs.meta
+11
-0
No files found.
Assets/Scenes/MapEditor.unity
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Assets/Scenes/MapEditor.unity.meta
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3db50494
fileFormatVersion: 2
guid:
d497e786cde06654d95b00ea985c6d2a
guid:
a4703a8cf8791c8478df829ae310e76f
DefaultImporter:
externalObjects: {}
userData:
...
...
Assets/Scenes/TempMapEditor.unity
0 → 100644
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Assets/Scenes/TempMapEditor.unity.meta
0 → 100644
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3db50494
fileFormatVersion: 2
guid: d497e786cde06654d95b00ea985c6d2a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/MapEditor.cs
→
Assets/Scripts/MapEditor
/MapEditor
.cs
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3db50494
File moved
Assets/Scripts/MapEditor.cs.meta
→
Assets/Scripts/MapEditor
/MapEditor
.cs.meta
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3db50494
File moved
Assets/Scripts/TempMapEditor.meta
0 → 100644
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3db50494
fileFormatVersion: 2
guid: a0d005a767fd8f143813d012b66c4ad7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/MapEditor/MapEditorCamera.cs
→
Assets/Scripts/
Temp
MapEditor/MapEditorCamera.cs
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3db50494
File moved
Assets/Scripts/MapEditor/MapEditorCamera.cs.meta
→
Assets/Scripts/
Temp
MapEditor/MapEditorCamera.cs.meta
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3db50494
File moved
Assets/Scripts/TempMapEditor/TempMapEditor.cs
0 → 100644
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3db50494
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
TempMapEditor
:
MonoBehaviour
{
public
GameObject
test
;
Vector3
GetMousePoint
(
bool
isFloat
=
false
,
bool
isAtPoint
=
false
)
{
Vector3
originPos
=
Camera
.
main
.
ScreenPointToRay
(
Input
.
mousePosition
).
origin
;
Vector3
mousePoint
=
new
Vector3
(
Mathf
.
Round
(
originPos
.
x
-
(
isFloat
?
0.5f
:
0
))
+
(
isFloat
?
0.5f
:
0
),
0
,
Mathf
.
Round
(
originPos
.
z
-
(
isFloat
?
0.5f
:
0
))
+
(
isFloat
?
0.5f
:
0
));
if
(!
isAtPoint
)
{
if
(
Mathf
.
Abs
(
originPos
.
x
-
mousePoint
.
x
)
>
Mathf
.
Abs
(
originPos
.
z
-
mousePoint
.
z
))
mousePoint
=
new
Vector3
(
Mathf
.
Round
(
mousePoint
.
x
),
0
,
mousePoint
.
z
);
else
mousePoint
=
new
Vector3
(
mousePoint
.
x
,
0
,
Mathf
.
Round
(
mousePoint
.
z
));
}
return
mousePoint
;
}
// Start is called before the first frame update
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
test
.
transform
.
position
=
GetMousePoint
(
true
,
false
);
}
}
Assets/Scripts/TempMapEditor/TempMapEditor.cs.meta
0 → 100644
View file @
3db50494
fileFormatVersion: 2
guid: 9a746a781dac85f4e83d53535a073dfc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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