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MIM
man-in-the-mirror
Commits
2ec188b7
Commit
2ec188b7
authored
5 years ago
by
18신대성
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줌인시 도움 UI 구현, 다음 스테이지가 없으면 다음버튼이 안뜨게, 줌인시간 1초로 줄임
parent
860692ba
Changes
18
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18 changed files
with
523 additions
and
194 deletions
+523
-194
ph_wall.mat
Assets/Models/Materials/ph_wall.mat
+4
-4
jackson.prefab
Assets/Prefabs/MapObjects/jackson.prefab
+2
-1
ClearStatusUI.prefab
Assets/Prefabs/UIs/ClearStatusUI.prefab
+3
-3
StageButton.prefab
Assets/Prefabs/UIs/StageButton.prefab
+1
-1
StageNameText.prefab
Assets/Prefabs/UIs/StageNameText.prefab
+1
-1
NanumSquareB.ttf
Assets/Resources/NanumSquareB.ttf
+0
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NanumSquareB.ttf.meta
Assets/Resources/NanumSquareB.ttf.meta
+23
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NanumSquareEB.ttf
Assets/Resources/NanumSquareEB.ttf
+0
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NanumSquareEB.ttf.meta
Assets/Resources/NanumSquareEB.ttf.meta
+22
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mouseUI.png
Assets/Resources/mouseUI.png
+0
-0
mouseUI.png.meta
Assets/Resources/mouseUI.png.meta
+103
-0
ModelScene.unity
Assets/Scenes/ModelScene.unity
+73
-62
PlayStage.unity
Assets/Scenes/PlayStage.unity
+270
-110
CameraController.cs
Assets/Scripts/CameraController.cs
+4
-0
GameManager.cs
Assets/Scripts/Managers/GameManager.cs
+6
-4
Player.cs
Assets/Scripts/Player.cs
+3
-3
StageSelector.cs
Assets/Scripts/StageSelector.cs
+1
-1
QualitySettings.asset
ProjectSettings/QualitySettings.asset
+7
-4
No files found.
Assets/Models/Materials/ph_wall.mat
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2ec188b7
...
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Assets/Prefabs/MapObjects/jackson.prefab
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2ec188b7
...
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Assets/Prefabs/UIs/ClearStatusUI.prefab
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2ec188b7
...
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Assets/Prefabs/UIs/StageButton.prefab
View file @
2ec188b7
...
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Assets/Prefabs/UIs/StageNameText.prefab
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2ec188b7
...
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Assets/Resources/NanumSquareB.ttf
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Assets/Resources/NanumSquareB.ttf.meta
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2ec188b7
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Assets/Resources/NanumSquareEB.ttf
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2ec188b7
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Assets/Resources/NanumSquareEB.ttf.meta
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View file @
2ec188b7
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Assets/Resources/mouseUI.png
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2ec188b7
30.5 KB
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Assets/Resources/mouseUI.png.meta
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2ec188b7
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Assets/Scenes/ModelScene.unity
View file @
2ec188b7
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...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/CameraController.cs
View file @
2ec188b7
...
...
@@ -4,6 +4,8 @@ using UnityEngine;
public
class
CameraController
:
MonoBehaviour
{
public
GameObject
helpUI
;
Vector3
dragOrigin
;
Vector3
moveOrigin
;
public
float
dragSpeed
;
...
...
@@ -109,6 +111,7 @@ public class CameraController : MonoBehaviour
player
.
head
.
transform
.
Find
(
"Head 19"
).
gameObject
.
layer
=
LayerMask
.
NameToLayer
(
"Head"
);
// Invisible mouse cursor
helpUI
.
SetActive
(
true
);
Cursor
.
visible
=
false
;
Cursor
.
lockState
=
CursorLockMode
.
Locked
;
}
...
...
@@ -121,6 +124,7 @@ public class CameraController : MonoBehaviour
float
startTime
=
Time
.
time
;
Vector3
posDiff
=
(
previousPos
-
transform
.
position
)
/
cameraMoveDuration
;
player
.
laser
.
SetActive
(
false
);
helpUI
.
SetActive
(
false
);
GameManager
.
inst
.
isZooming
=
true
;
player
.
anim
.
SetBool
(
"isShooting"
,
false
);
player
.
head
.
transform
.
Find
(
"Head 19"
).
gameObject
.
layer
=
LayerMask
.
NameToLayer
(
"Player"
);
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/Managers/GameManager.cs
View file @
2ec188b7
...
...
@@ -19,8 +19,8 @@ public class GameManager : SingletonBehaviour<GameManager>
public
CommentUIGenerator
commentUIGenerator
;
public
Image
whiteout
;
public
GameObject
clearUI
;
public
GameObject
clearUInextBtn
;
public
GameObject
buttonUIs
;
public
Text
clearUINextText
;
[
Header
(
"Stage Data"
)]
public
bool
isGameOver
=
false
;
...
...
@@ -95,8 +95,8 @@ public class GameManager : SingletonBehaviour<GameManager>
{
if
(
isPlayerShooting
)
yield
return
StartCoroutine
(
Camera
.
main
.
gameObject
.
GetComponent
<
CameraController
>().
ZoomOutFromPlayer
(
PlayerController
.
inst
.
currentPlayer
));
yield
return
null
;
clearUINextText
.
text
=
StageSelector
.
nextStage
.
Replace
(
"_"
,
" - "
);
clearUI
.
SetActive
(
true
);
if
(
StageSelector
.
nextStage
.
Length
<
3
)
clearUInextBtn
.
SetActive
(
false
);
buttonUIs
.
SetActive
(
false
);
Debug
.
Log
(
"Stage Clear!"
);
...
...
@@ -137,11 +137,13 @@ public class GameManager : SingletonBehaviour<GameManager>
StageSelector
.
inst
.
stageIdx
++;
if
(
StageSelector
.
inst
.
stageIdxs
.
Count
>
StageSelector
.
inst
.
stageIdx
+
1
)
{
StageSelector
.
nextStage
=
StageSelector
.
inst
.
stageIdxs
[
StageSelector
.
inst
.
stageIdx
+
1
];
var
tempNext
=
StageSelector
.
inst
.
stageIdxs
[
StageSelector
.
inst
.
stageIdx
+
1
];
if
(
tempNext
[
2
]
==
'1'
)
StageSelector
.
nextStage
=
""
;
else
StageSelector
.
nextStage
=
tempNext
;
}
else
{
StageSelector
.
nextStage
=
"
1_1
"
;
StageSelector
.
nextStage
=
""
;
}
StartCoroutine
(
RestartStage
());
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/Player.cs
View file @
2ec188b7
...
...
@@ -103,13 +103,13 @@ public class Player : MonoBehaviour
public
IEnumerator
CountPlayerClick
(
float
startTime
)
{
float
time
=
Time
.
time
;
float
endTime
=
startTime
+
1
.5
f
;
float
endTime
=
startTime
+
1f
;
aimLight
.
gameObject
.
SetActive
(
true
);
while
(
time
<=
endTime
)
{
yield
return
null
;
aimLight
.
lightMultiplier
+=
3
*
Time
.
deltaTime
;
aimLight
.
spotAngle
-=
4
0
*
Time
.
deltaTime
;
aimLight
.
lightMultiplier
+=
10
*
Time
.
deltaTime
;
aimLight
.
spotAngle
-=
6
0
*
Time
.
deltaTime
;
time
=
Time
.
time
;
if
(!
Input
.
GetMouseButton
(
0
))
{
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/StageSelector.cs
View file @
2ec188b7
...
...
@@ -55,7 +55,7 @@ public class StageSelector : SingletonBehaviour<StageSelector>
var
uiText
=
uiInst
.
GetComponentInChildren
<
Text
>();
string
uiStage
=
(
i
+
1
)
+
"_"
+
(
j
+
1
);
stageIdxs
.
Add
(
uiStage
);
string
nextStage
=
(
j
<
categoryCounts
[
i
])
?
((
i
+
1
)
+
"_"
+
(
j
+
2
))
:
((
i
+
2
)
+
"_0"
)
;
string
nextStage
=
(
j
+
1
<
categoryCounts
[
i
])
?
((
i
+
1
)
+
"_"
+
(
j
+
2
))
:
""
;
int
_stageidx
=
stageIdxCounter
++;
uiInst
.
GetComponent
<
Button
>().
onClick
.
AddListener
(()
=>
StartSelectedStage
(
uiStage
,
nextStage
,
_stageidx
));
uiInst
.
transform
.
localPosition
=
generatePoint
;
...
...
This diff is collapsed.
Click to expand it.
ProjectSettings/QualitySettings.asset
View file @
2ec188b7
...
...
@@ -75,7 +75,8 @@ QualitySettings:
asyncUploadBufferSize
:
16
asyncUploadPersistentBuffer
:
1
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Standalone
-
serializedVersion
:
2
name
:
Medium
pixelLightCount
:
1
...
...
@@ -110,7 +111,8 @@ QualitySettings:
asyncUploadBufferSize
:
16
asyncUploadPersistentBuffer
:
1
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Standalone
-
serializedVersion
:
2
name
:
High
pixelLightCount
:
2
...
...
@@ -145,9 +147,10 @@ QualitySettings:
asyncUploadBufferSize
:
16
asyncUploadPersistentBuffer
:
1
resolutionScalingFixedDPIFactor
:
1
excludedTargetPlatforms
:
[]
excludedTargetPlatforms
:
-
Standalone
-
serializedVersion
:
2
name
:
Very High
name
:
Recommend
pixelLightCount
:
3
shadows
:
2
shadowResolution
:
2
...
...
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Click to expand it.
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