Commit 2b164633 authored by 18신대성's avatar 18신대성

들어올 파일에 맞게 수정

parent c1f90ef9
fileFormatVersion: 2
guid: 9c461e467311d5b44adb80593e57c448
folderAsset: yes
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externalObjects: {}
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...@@ -32,8 +32,8 @@ public class StageSelector : SingletonBehaviour<StageSelector> ...@@ -32,8 +32,8 @@ public class StageSelector : SingletonBehaviour<StageSelector>
public Sprite mainTrue; public Sprite mainTrue;
public Color mainTrueColor = new Color(0.1921569f, 1f, 0.3843138f); public Color mainTrueColor = new Color(0.1921569f, 1f, 0.3843138f);
int maxRow = 8; // y-=155 int maxRow = 8; // y-=155
private Vector3 generatePoint = new Vector3(-470, 265); // x+=160 private Vector3 generatePoint = new Vector3(-470, 360); // x+=160
private Vector3 titleGeneratePoint = new Vector3(-770, 265); private Vector3 titleGeneratePoint = new Vector3(-770, 360);
public void GenerateStageUI() public void GenerateStageUI()
{ {
...@@ -52,13 +52,13 @@ public class StageSelector : SingletonBehaviour<StageSelector> ...@@ -52,13 +52,13 @@ public class StageSelector : SingletonBehaviour<StageSelector>
{ {
var uiInst = Instantiate(buttonUI, transform); var uiInst = Instantiate(buttonUI, transform);
var uiText = uiInst.GetComponentInChildren<Text>(); var uiText = uiInst.GetComponentInChildren<Text>();
string uiStage = i + "_" + j; string uiStage = (i + 1) + "_" + (j + 1);
stageIdxs.Add(uiStage); stageIdxs.Add(uiStage);
string nextStage = (j + 1 < categoryCounts[i]) ? (i + "_" + (j + 1)) : ((i + 1) + "_0"); string nextStage = (j + 1 < categoryCounts[i]) ? ((i + 1) + "_" + (j + 2)) : ((i + 2) + "_0");
uiInst.GetComponent<Button>().onClick.AddListener(() => StartSelectedStage(uiStage, nextStage, stageIdxCounter)); uiInst.GetComponent<Button>().onClick.AddListener(() => StartSelectedStage(uiStage, nextStage, stageIdxCounter));
stageIdxCounter++; stageIdxCounter++;
uiInst.transform.localPosition = generatePoint; uiInst.transform.localPosition = generatePoint;
uiText.text = j.ToString(); uiText.text = (j + 1).ToString();
if (playerData.isCleared.ContainsKey(uiStage) && playerData.isCleared[uiStage]) if (playerData.isCleared.ContainsKey(uiStage) && playerData.isCleared[uiStage])
{ {
if (isColorSel < 0) if (isColorSel < 0)
......
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