Commit 2598cd3e authored by 18신대성's avatar 18신대성

셀렉트창 스크롤로 바꿈, 멘트들 인코딩 다 바꿈, 스테이지 넘어가는게 이상한 오류 해결, 전역 빛 추가

parent bee32991
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......@@ -134,15 +134,14 @@ public class GameManager : SingletonBehaviour<GameManager>
public void LoadNextStage()
{
StageSelector.selectedStage = StageSelector.nextStage;
StageSelector.inst.stageIdx++;
if (StageSelector.inst.stageIdxs.Count > StageSelector.inst.stageIdx + 1)
{
StageSelector.nextStage = StageSelector.inst.stageIdxs[StageSelector.inst.stageIdx + 1];
StageSelector.inst.stageIdx++;
}
else
{
StageSelector.nextStage = "1_1";
StageSelector.inst.stageIdx = 0;
}
StartCoroutine(RestartStage());
......
......@@ -23,6 +23,7 @@ public class StageSelector : SingletonBehaviour<StageSelector>
[Header("UI Settings")]
public GameObject buttonUI;
public GameObject titleUI;
public Transform scrollTransform;
public Sprite tutorialFalse;
public Color tutorialFalseColor = new Color(1f, 0.9921569f, 0.8666667f);
public Sprite tutorialTrue;
......@@ -32,8 +33,8 @@ public class StageSelector : SingletonBehaviour<StageSelector>
public Sprite mainTrue;
public Color mainTrueColor = new Color(0.1921569f, 1f, 0.3843138f);
int maxRow = 8; // y-=155
private Vector3 generatePoint = new Vector3(-470, 360); // x+=160
private Vector3 titleGeneratePoint = new Vector3(-770, 360);
private Vector3 generatePoint = new Vector3(-470, -220); // x+=160
private Vector3 titleGeneratePoint = new Vector3(-770, -220);
public void GenerateStageUI()
{
......@@ -41,7 +42,7 @@ public class StageSelector : SingletonBehaviour<StageSelector>
int stageIdxCounter = 0;
for (int i = 0; i < categoryCounts.Length; i++) // "Stagei-j"
{
var nameInst = Instantiate(titleUI, transform);
var nameInst = Instantiate(titleUI, scrollTransform);
nameInst.transform.localPosition = titleGeneratePoint;
nameInst.GetComponent<Text>().text = categoryTitles[i];
if (isColorSel < 0) nameInst.GetComponent<Text>().color = tutorialTrueColor;
......@@ -50,7 +51,7 @@ public class StageSelector : SingletonBehaviour<StageSelector>
int rowCount = 0;
for (int j = 0; j < categoryCounts[i]; j++)
{
var uiInst = Instantiate(buttonUI, transform);
var uiInst = Instantiate(buttonUI, scrollTransform);
var uiText = uiInst.GetComponentInChildren<Text>();
string uiStage = (i + 1) + "_" + (j + 1);
stageIdxs.Add(uiStage);
......
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