using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FakeBullet : Bullet
{
    protected override void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent<IBulletInteractor>() != null)
        {
            other.GetComponent<IBulletInteractor>().Interact(this);
        }
		Destroy(gameObject);
	}
}
