public enum TileMode
{
    None, Floor, Normal, Mirror, StartFloor,
    Briefcase, Camera, WMannequin, BMannequin, goalFloor
}

public enum ClearType
{
    NFloor,
    NTurret,
    NCase,
    NPlayer,
    AllFloor,
    AllTurret,
    AllCase,
    White,
    Black
}

public enum WallType
{
    NULL,
    Normal,
    Mirror
}

public enum BulletCode
{
    True,
    False,
    Mirror,
    None
}

public enum ObjType
{
    NULL,
    Briefcase,
    Camera,
    Mannequin
}