using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;

public class GameManager : SingletonBehaviour<GameManager>
{
    public Material mirrorMaterial;
	/*
    private List<IPlayerInteractor> playerInteractors; 

    public void UpdateInteractorList()
    {
        playerInteractors = FindObjectsOfType<MonoBehaviour>().OfType<IPlayerInteractor>().ToList();
    }

	public void AddInteractor()
	{

	}

	public void TriggerPlayerInteractors(Vector2Int pos)
	{
		foreach (var interactor in playerInteractors)
		{
			interactor.Interact(pos);
		}
	}
	*/
}
