Getting started ====== Connect to your ar drone 2 via WLAN, then run node.server.js open up localhost:3001 and you're ready to go. Use `W, A, S, D` to move front, back and sideways. Use your `cursors` to go up/down or turn clockwise/counter clockwise. Some animations can be triggered with `1-4` `SPACE` for taking of and `esc` for landing. When you crash use `e` to recover from emergency mode. This project is heavily inspired from https://github.com/usefulthink/nodecopter-monitor . I just removed the three.js part and ported it from socket.io to faye since I like that better. Dependencies ======= You can install/update the node dependencies via `npm install -d`. Dependencies for client code are managed via bower ( https://github.com/twitter/bower ). You need to have `ffmpeg` installed (it's used for the picture stuff) Screenshot ======== This is how it looks like in action: ![drone browser in chrome](https://raw.github.com/functino/drone-browser/master/screenshot.png) TODO ====== - use getUserMedia/the webcam to control the drone (like magic xylophone...) - add a slider to make the speed/duration of actions configurable - toggle between takeoff/land buttons or disable takeoff button after takeoff... - mayby change the "recover" button to send a land command first (because otherwise the drone tries to start again...) - only show the recover button when the drone is in emergency mode - use canvas to draw angle-stuff or rotate the picture stream accordingly - get rid of the (sometimes) long lag of the picture stream - makte it work without ffmpeg (skip the picture stuff then....)