using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; namespace s2t1 { class MainWindow : GameWindow { public MainWindow() : base(640, 480, GraphicsMode.Default, "s2t1", GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible) { } protected override void OnLoad(EventArgs e) { CursorVisible = true; Location = new System.Drawing.Point(200, 200); GL.Enable(EnableCap.Blend); GL.Enable(EnableCap.DepthTest); GL.Disable(EnableCap.CullFace); _scene = new MainScene(); } protected override void OnClosed(EventArgs e) { Exit(); } public override void Exit() { base.Exit(); } protected override void OnResize(EventArgs e) { GL.Viewport(0, 0, Width, Height); } protected override void OnUpdateFrame(FrameEventArgs e) { _scene.Update(e.Time); } protected override void OnRenderFrame(FrameEventArgs e) { GL.ClearColor(0, 0, 0, 1); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); _scene.Draw(); SwapBuffers(); } private MainScene _scene; } }