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Flatland
curvedflats
Commits
fc09b79e
Commit
fc09b79e
authored
Aug 22, 2019
by
Chae Ho Shin
Browse files
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Browse Files
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Plain Diff
collision working close
#40
parent
0ebc1544
Changes
4
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Showing
4 changed files
with
37 additions
and
25 deletions
+37
-25
Level1.unity
Assets/Scenes/Level1.unity
+1
-1
Test.unity
Assets/Scenes/Test.unity
+11
-11
CollisionPreset.cs
Assets/Scripts/Collision/CollisionPreset.cs
+5
-5
FlatlandMovement.cs
Assets/Scripts/ObjectMovement/abstract/FlatlandMovement.cs
+20
-8
No files found.
Assets/Scenes/Level1.unity
View file @
fc09b79e
...
@@ -2109,7 +2109,7 @@ MonoBehaviour:
...
@@ -2109,7 +2109,7 @@ MonoBehaviour:
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velocityslider
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velocityslider
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ui
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...
...
Assets/Scenes/Test.unity
View file @
fc09b79e
...
@@ -410,8 +410,8 @@ MonoBehaviour:
...
@@ -410,8 +410,8 @@ MonoBehaviour:
-
"
\u3147\u3147
"
-
"
\u3147\u3147
"
winstate
:
0
winstate
:
0
DoubleClickMove
:
1
DoubleClickMove
:
1
PathRanderMove
:
0
PathRanderMove
:
1
WASDMove
:
0
WASDMove
:
1
Todo
:
Todo
:
---
!u!1
&332710466
---
!u!1
&332710466
GameObject
:
GameObject
:
...
@@ -782,7 +782,7 @@ MonoBehaviour:
...
@@ -782,7 +782,7 @@ MonoBehaviour:
m_PrefabInstance
:
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fileID
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m_PrefabInstance
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m_PrefabAsset
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m_GameObject
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m_EditorHideFlags
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@@ -1210,8 +1210,8 @@ MonoBehaviour:
...
@@ -1210,8 +1210,8 @@ MonoBehaviour:
m_Script
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{
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m_Script
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m_Name
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m_EditorClassIdentifier
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objectType
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objectType
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collisionPreset
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collisionPreset
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beta
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beta
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alpha
:
{
x
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,
y
:
0
,
z
:
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}
alpha
:
{
x
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y
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z
:
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}
v
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{
x
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,
y
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,
z
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}
v
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{
x
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y
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...
@@ -1220,7 +1220,7 @@ MonoBehaviour:
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@@ -1220,7 +1220,7 @@ MonoBehaviour:
gamma
:
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gamma
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time
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time
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theobject
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fileID
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theobject
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fileID
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mass
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mass
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!u!4
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---
!u!4
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Transform
:
Transform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
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...
@@ -1541,7 +1541,7 @@ MonoBehaviour:
...
@@ -1541,7 +1541,7 @@ MonoBehaviour:
gamma
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gamma
:
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time
:
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time
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theobject
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{
fileID
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:
{
fileID
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}
mass
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mass
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background
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}
background
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{
fileID
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uiManager
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{
fileID
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}
uiManager
:
{
fileID
:
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}
---
!u!4
&739347347
---
!u!4
&739347347
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@@ -2108,7 +2108,7 @@ MonoBehaviour:
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@@ -2108,7 +2108,7 @@ MonoBehaviour:
PathColliderPrefab
:
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ui
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ui
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@@ -3043,8 +3043,8 @@ MonoBehaviour:
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@@ -3043,8 +3043,8 @@ MonoBehaviour:
m_Script
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{
fileID
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guid
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collisionPreset
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beta
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alpha
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{
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,
y
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,
z
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alpha
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{
x
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}
v
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}
v
:
{
x
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mass
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:
m_ObjectHideFlags
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m_ObjectHideFlags
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...
...
Assets/Scripts/Collision/CollisionPreset.cs
View file @
fc09b79e
...
@@ -8,8 +8,8 @@
...
@@ -8,8 +8,8 @@
public
static
CollisionType
[]
Player
{
get
;
private
set
;
}
=
{
public
static
CollisionType
[]
Player
{
get
;
private
set
;
}
=
{
new
CollisionType
(
ObjectType
.
player
,
true
),
new
CollisionType
(
ObjectType
.
player
,
true
),
new
CollisionType
(
ObjectType
.
normalobject
,
true
),
new
CollisionType
(
ObjectType
.
normalobject
,
true
),
new
CollisionType
(
ObjectType
.
interactive
,
fals
e
),
new
CollisionType
(
ObjectType
.
interactive
,
tru
e
),
new
CollisionType
(
ObjectType
.
clock
,
fals
e
),
new
CollisionType
(
ObjectType
.
clock
,
tru
e
),
new
CollisionType
(
ObjectType
.
wall
,
true
)
new
CollisionType
(
ObjectType
.
wall
,
true
)
};
};
...
@@ -22,7 +22,7 @@
...
@@ -22,7 +22,7 @@
};
};
public
static
CollisionType
[]
Interactive
{
get
;
private
set
;
}
=
{
public
static
CollisionType
[]
Interactive
{
get
;
private
set
;
}
=
{
new
CollisionType
(
ObjectType
.
player
,
fals
e
),
new
CollisionType
(
ObjectType
.
player
,
tru
e
),
new
CollisionType
(
ObjectType
.
normalobject
,
true
),
new
CollisionType
(
ObjectType
.
normalobject
,
true
),
new
CollisionType
(
ObjectType
.
interactive
,
true
),
new
CollisionType
(
ObjectType
.
interactive
,
true
),
new
CollisionType
(
ObjectType
.
clock
,
true
),
new
CollisionType
(
ObjectType
.
clock
,
true
),
...
@@ -30,10 +30,10 @@
...
@@ -30,10 +30,10 @@
};
};
public
static
CollisionType
[]
Clock
{
get
;
private
set
;
}
=
{
public
static
CollisionType
[]
Clock
{
get
;
private
set
;
}
=
{
new
CollisionType
(
ObjectType
.
player
,
fals
e
),
new
CollisionType
(
ObjectType
.
player
,
tru
e
),
new
CollisionType
(
ObjectType
.
normalobject
,
true
),
new
CollisionType
(
ObjectType
.
normalobject
,
true
),
new
CollisionType
(
ObjectType
.
interactive
,
true
),
new
CollisionType
(
ObjectType
.
interactive
,
true
),
new
CollisionType
(
ObjectType
.
clock
,
fals
e
),
new
CollisionType
(
ObjectType
.
clock
,
tru
e
),
new
CollisionType
(
ObjectType
.
wall
,
true
)
new
CollisionType
(
ObjectType
.
wall
,
true
)
};
};
...
...
Assets/Scripts/ObjectMovement/abstract/FlatlandMovement.cs
View file @
fc09b79e
...
@@ -251,7 +251,7 @@ public class FlatlandMovement : MonoBehaviour
...
@@ -251,7 +251,7 @@ public class FlatlandMovement : MonoBehaviour
public
IEnumerator
_AcceleratetoConstantVelocityWithoutCorrection
(
Vector3
dest
,
float
v
)
public
IEnumerator
_AcceleratetoConstantVelocityWithoutCorrection
(
Vector3
dest
,
float
v
)
{
{
Vector3
acceleration
=
new
Vector3
(
dest
.
x
,
0f
,
dest
.
y
);
Vector3
acceleration
=
new
Vector3
(
dest
.
x
,
0f
,
dest
.
z
);
var
tinterval
=
Constants
.
alphatinterval
;
var
tinterval
=
Constants
.
alphatinterval
;
acceleration
=
acceleration
.
normalized
;
acceleration
=
acceleration
.
normalized
;
...
@@ -366,29 +366,39 @@ public class FlatlandMovement : MonoBehaviour
...
@@ -366,29 +366,39 @@ public class FlatlandMovement : MonoBehaviour
tmp
=
new
Vector3
(
tmp
.
x
,
0
,
tmp
.
z
);
tmp
=
new
Vector3
(
tmp
.
x
,
0
,
tmp
.
z
);
tmp
=
tmp
.
normalized
;
tmp
=
tmp
.
normalized
;
tmp
=
-
tmp
;
Vector3
otherv
=
other
.
v
;
double
[]
tmpx
=
{
0
,
tmp
.
x
,
tmp
.
z
};
double
[]
tmpx
=
{
0
,
tmp
.
x
,
tmp
.
z
};
double
[]
tmpv
=
{
Constants
.
Gamma
(
other
.
v
.
magnitude
)
*
Constants
.
c
,
Constants
.
Gamma
(
other
.
v
.
magnitude
)
*
other
.
v
.
x
,
Constants
.
Gamma
(
other
.
v
.
magnitude
)
*
other
.
v
.
z
};
double
[]
othertmpx
=
{
0
,
-
tmp
.
x
,
-
tmp
.
z
};
double
[]
tmpv
=
{
Constants
.
Gamma
(
v
.
magnitude
)
*
Constants
.
c
,
Constants
.
Gamma
(
v
.
magnitude
)
*
v
.
x
,
Constants
.
Gamma
(
v
.
magnitude
)
*
v
.
z
};
var
direction
=
V
.
DenseOfArray
(
tmpx
);
var
direction
=
V
.
DenseOfArray
(
tmpx
);
var
realdirection
=
V
.
DenseOfArray
(
othertmpx
);
var
collisionvelocity
=
V
.
DenseOfArray
(
tmpv
);
var
collisionvelocity
=
V
.
DenseOfArray
(
tmpv
);
if
(
otherv
.
magnitude
>
0
)
{
direction
=
Constants
.
BoostMatrix
(
otherv
)
*
direction
;
collisionvelocity
=
Constants
.
BoostMatrix
(
otherv
)
*
collisionvelocity
;
}
if
(
v
.
magnitude
>
0
)
if
(
v
.
magnitude
>
0
)
{
{
direction
=
Constants
.
BoostMatrix
(
v
)
*
direction
;
realdirection
=
Constants
.
BoostMatrix
(
v
)
*
realdirection
;
collisionvelocity
=
Constants
.
BoostMatrix
(
v
)
*
collisionvelocity
;
}
}
Vector3
realfinalforcedirection
=
new
Vector3
((
float
)
realdirection
[
1
],
0
,
(
float
)
realdirection
[
2
]);
Vector3
finalcollisionforcedirection
=
new
Vector3
((
float
)
direction
[
1
],
0
,
(
float
)
direction
[
2
]);
Vector3
finalcollisionforcedirection
=
new
Vector3
((
float
)
direction
[
1
],
0
,
(
float
)
direction
[
2
]);
var
finalcollisionvelocitygamma
=
collisionvelocity
[
0
]
/
Constants
.
c
;
var
finalcollisionvelocitygamma
=
collisionvelocity
[
0
]
/
Constants
.
c
;
Vector3
finalcollisionvelocity
=
new
Vector3
((
float
)(
collisionvelocity
[
1
]
/
finalcollisionvelocitygamma
),
0
,
(
float
)(
collisionvelocity
[
2
]
/
finalcollisionvelocitygamma
));
Vector3
finalcollisionvelocity
=
new
Vector3
((
float
)(
collisionvelocity
[
1
]
/
finalcollisionvelocitygamma
),
0
,
(
float
)(
collisionvelocity
[
2
]
/
finalcollisionvelocitygamma
));
finalcollisionforcedirection
=
finalcollisionforcedirection
.
normalized
;
finalcollisionforcedirection
=
finalcollisionforcedirection
.
normalized
;
realfinalforcedirection
=
realfinalforcedirection
.
normalized
;
var
cosine
=
SpaceInnerProduct
(
finalcollisionvelocity
.
normalized
,
finalcollisionforcedirection
);
var
cosine
=
SpaceInnerProduct
(
finalcollisionvelocity
.
normalized
,
finalcollisionforcedirection
);
var
totalenergy
=
mass
*
Constants
.
c
*
Constants
.
c
+
other
.
mass
*
Constants
.
Gamma
(
finalcollisionvelocity
.
magnitude
)
*
Constants
.
c
*
Constants
.
c
;
var
totalenergy
=
Constants
.
Gamma
(
finalcollisionvelocity
.
magnitude
)
*
mass
*
Constants
.
c
*
Constants
.
c
+
other
.
mass
*
Constants
.
c
*
Constants
.
c
;
var
initialmomentum
=
finalcollisionvelocitygamma
*
other
.
mass
*
finalcollisionvelocity
.
magnitude
;
var
initialmomentum
=
finalcollisionvelocitygamma
*
mass
*
finalcollisionvelocity
.
magnitude
;
var
a
=
4
*
(
var
a
=
4
*
(
(
initialmomentum
*
Constants
.
c
*
cosine
)
*
(
initialmomentum
*
Constants
.
c
*
cosine
)
(
initialmomentum
*
Constants
.
c
*
cosine
)
*
(
initialmomentum
*
Constants
.
c
*
cosine
)
...
@@ -418,11 +428,13 @@ public class FlatlandMovement : MonoBehaviour
...
@@ -418,11 +428,13 @@ public class FlatlandMovement : MonoBehaviour
resultEnergy
=
(-
b
-
Math
.
Sqrt
((
b
*
b
)
-
4
*
(
a
)
*
(
c
)))
/
(
2
*
a
);
;
resultEnergy
=
(-
b
-
Math
.
Sqrt
((
b
*
b
)
-
4
*
(
a
)
*
(
c
)))
/
(
2
*
a
);
;
}
}
resultEnergy
=
totalenergy
-
resultEnergy
;
var
resultvgamma
=
resultEnergy
/
(
mass
*
Constants
.
c
*
Constants
.
c
);
var
resultvgamma
=
resultEnergy
/
(
mass
*
Constants
.
c
*
Constants
.
c
);
var
resultvbetamagnitude
=
Math
.
Sqrt
(
1.0
-
(
1.0
/
resultvgamma
));
var
resultvbetamagnitude
=
Math
.
Sqrt
(
1.0
-
(
1.0
/
resultvgamma
));
StartCoroutine
(
_AcceleratetoConstantVelocityWithoutCorrection
(
finalcollision
forcedirection
,(
float
)
resultvbetamagnitude
));
StartCoroutine
(
_AcceleratetoConstantVelocityWithoutCorrection
(
realfinal
forcedirection
,(
float
)
resultvbetamagnitude
));
//Debug.Log(collisions.Count);
//Debug.Log(collisions.Count);
}
}
...
...
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