Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
curvedflats
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
6
Issues
6
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Flatland
curvedflats
Commits
f5a09f33
Commit
f5a09f33
authored
Aug 19, 2019
by
Chae Ho Shin
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'ui' into collision-model
parents
08c6c35c
748a100c
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
600 additions
and
558 deletions
+600
-558
PathRenderer.cs
Assets/Scripts/PathRenderer.cs
+322
-278
UIManager.cs
Assets/Scripts/UIManager.cs
+278
-280
No files found.
Assets/Scripts/PathRenderer.cs
View file @
f5a09f33
...
...
@@ -205,10 +205,15 @@ public class PathRenderer : MonoBehaviour
int
tinterval
=
Constants
.
alphatinterval
;
VectorBuilder
<
double
>
V
=
Vector
<
double
>.
Build
;
//square.PathList에서 0에서 시작해 finalPathNum까지 이동
var
startPosition
=
levelManager
.
player
.
transform
.
position
;
Debug
.
Log
(
startPosition
+
"test"
);
while
(
i
<=
finalPathNum
)
{
Vector3
startpos
=
new
Vector3
(
levelManager
.
player
.
transform
.
position
.
x
,
0
,
levelManager
.
player
.
transform
.
position
.
z
);
Vector3
dest
=
new
Vector3
(
square
.
GetNthPath
(
i
).
x
,
0f
,
square
.
GetNthPath
(
i
).
y
);
Vector3
startpos
=
new
Vector3
(
levelManager
.
player
.
transform
.
position
.
x
,
0
,
levelManager
.
player
.
transform
.
position
.
z
);
// 경로 이동 시작할때 위치
Vector3
dest
=
new
Vector3
(
square
.
GetNthPath
(
i
).
x
,
0f
,
square
.
GetNthPath
(
i
).
y
);
// 시작 관성계 기준 startpos에서 목표지점까지 공간 좌표
Vector3
acceleration
=
dest
.
normalized
;
var
v
=
square
.
GetPathVelocity
(
i
);
...
...
@@ -230,8 +235,8 @@ public class PathRenderer : MonoBehaviour
if
(
u
.
magnitude
>
0.0f
)
{
deltav
=
Constants
.
BoostMatrix
(-
u
)
*
deltav
;
deltax
=
Constants
.
BoostMatrix
(-
u
)
*
deltaxnaive
;
deltav
=
Constants
.
BoostMatrix
(-
u
)
*
deltav
;
// 로렌츠 행렬을 곱해서 경로 이동시 속도가 월드 관성계에서 무슨 속도인지 구함(deltav)
deltax
=
Constants
.
BoostMatrix
(-
u
)
*
deltaxnaive
;
// 로렌츠 행렬을 곱해서 경로 이동시 위치 변화가 월드 관성계에서 얼마나 되는지 구함(deltax)
}
var
tt
=
deltav
[
0
]
/
Constants
.
c
;
...
...
@@ -239,7 +244,7 @@ public class PathRenderer : MonoBehaviour
Vector3
finaldeltav
=
new
Vector3
((
float
)(
deltav
[
1
]
/
tt
),
0.0f
,
(
float
)(
deltav
[
2
]
/
tt
));
Vector3
finaldeltax
=
new
Vector3
((
float
)
deltax
[
1
],
0.0f
,
(
float
)
deltax
[
2
]);
levelManager
.
player
.
v
=
finaldeltav
;
levelManager
.
player
.
v
=
finaldeltav
;
// 플레이어 월드 관성계 기준 속도를 deltav로 세팅
while
(
true
)
{
...
...
@@ -253,28 +258,67 @@ public class PathRenderer : MonoBehaviour
}
levelManager
.
player
.
v
=
u
;
levelManager
.
player
.
v
=
u
;
// 원래 관성계로 돌아옴
levelManager
.
player
.
transform
.
position
=
new
Vector3
(
startpos
.
x
+
finaldeltax
.
x
,
levelManager
.
player
.
transform
.
position
.
y
,
startpos
.
z
+
finaldeltax
.
z
);
,
startpos
.
z
+
finaldeltax
.
z
);
// 위치 보정해줌(fixed update오차)
// INSERT CODE TO REMOVE PATH FROM PATH RENDERER HERE
// 여기에 방금 이동한 경로를 안보이게 해야 함
HideNthPath
(
i
);
i
++;
}
Debug
.
Log
(
levelManager
.
player
.
transform
.
position
+
"test"
);
shiftPath
(
finalPathNum
+
1
,
levelManager
.
player
.
transform
.
position
-
startPosition
);
Background
.
Toggle
=
true
;
//아마 여기에 이동을 다 마친 경로들을 square.pathList랑 square.pathVelocity에서 없애주고, finalPathNum 다음 경로가 square.pathList[1]이 되게 해야할듯
// PathRenderer에 child로 되 있는 Path-n들 이름도 다 바꿔줘야 할꺼임(니가 최종 경로 가 몇번째인지 판정으로 GameObject 이름을 string으로 받아와서 하니까)
// 귀찮으면 아예 UIManager.cs에서 int pathNum = int.Parse(obj.name.Substring(13)); 이부분을 바꿔도 됨.
}
public
void
DeletePathsAfterNthPath
(
int
n
)
{
square
.
pathList
.
RemoveRange
(
n
,
_pathRenderer
.
positionCount
-
n
);
square
.
pathVelocity
.
RemoveRange
(
n
,
_pathRenderer
.
positionCount
-
n
);
for
(
int
i
=
0
;
i
<
transform
.
childCount
;
i
++)
for
(
int
i
=
n
-
1
;
i
<
transform
.
childCount
;
i
++)
{
if
(
i
+
1
>=
n
)
Destroy
(
transform
.
GetChild
(
i
).
gameObject
);
Destroy
(
transform
.
GetChild
(
i
).
gameObject
);
}
_pathRenderer
.
positionCount
=
square
.
pathList
.
Count
();
}
public
void
HideNthPath
(
int
n
)
{
transform
.
GetChild
(
n
).
gameObject
.
GetComponent
<
MeshRenderer
>().
enabled
=
false
;
}
public
void
shiftPath
(
int
times
,
Vector3
deltaPosition
)
{
square
.
pathList
.
RemoveRange
(
1
,
times
);
square
.
pathVelocity
.
RemoveRange
(
1
,
times
);
deltaPosition
=
ui
.
getXYVectorfromXZVector
(
deltaPosition
);
Debug
.
Log
(
deltaPosition
+
"test"
);
int
i
;
for
(
i
=
0
;
i
<
times
;
i
++)
{
Destroy
(
transform
.
GetChild
(
i
).
gameObject
);
}
for
(
i
=
0
;
i
<
transform
.
childCount
-
times
;
i
++)
{
GameObject
obj
=
transform
.
GetChild
(
i
+
times
).
gameObject
;
obj
.
name
=
"PathCollider-"
+
i
;
obj
.
transform
.
localPosition
-=
deltaPosition
;
square
.
pathList
[
i
+
1
]
-=
deltaPosition
;
}
_pathRenderer
.
positionCount
=
square
.
pathList
.
Count
();
_pathRenderer
.
SetPositions
(
square
.
pathList
.
ToArray
());
}
}
Assets/Scripts/UIManager.cs
View file @
f5a09f33
...
...
@@ -174,7 +174,7 @@ public class UIManager : MonoBehaviour
return
ret
;
}
p
rivate
Vector3
getXYVectorfromXZVector
(
Vector3
v
)
p
ublic
Vector3
getXYVectorfromXZVector
(
Vector3
v
)
{
return
new
Vector3
(
v
.
x
,
v
.
z
,
0.0f
);
}
...
...
@@ -230,11 +230,10 @@ public class UIManager : MonoBehaviour
/// </summary>
public
void
PathStart
()
{
_pathUI
.
SetActive
(
false
);
pathRenderer
.
Background
.
Toggle
=
false
;
StartCoroutine
(
pathRenderer
.
_StartMovingPath
(
prevSelectPathNum
));
_pathUI
.
SetActive
(
false
);
prevSelectPathNum
=
-
1
;
pathRenderer
.
PathClear
();
}
...
...
@@ -287,7 +286,6 @@ public class UIManager : MonoBehaviour
updatePathInfo
(
pathNum
);
var
mouseClickPosition
=
getMouseClickPosition
(
hit
);
_pathUI
.
transform
.
position
=
mouseClickPosition
;
Debug
.
Log
(
pathNum
+
"test"
);
_pathUI
.
SetActive
(
true
);
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment