From ea5a8ea2dfa230dbe8e96a8a6619bcfbc13e8e5b Mon Sep 17 00:00:00 2001
From: Guderian2nd <gshin3@live.com>
Date: Wed, 14 Aug 2019 13:05:20 +0900
Subject: [PATCH] WIP

---
 Assets/Scripts/UIManager.cs | 42 -------------------------------------
 1 file changed, 42 deletions(-)

diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/UIManager.cs
index 42c9296..0e0f33d 100644
--- a/Assets/Scripts/UIManager.cs
+++ b/Assets/Scripts/UIManager.cs
@@ -92,42 +92,6 @@ public class UIManager : MonoBehaviour
 
             if (isIgnored)
             {
-                RaycastHit hit1;
-                RaycastHit hit2;
-                var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
-
-                if (Physics.Raycast(ray, out hit1))
-                {
-                    ray = playercamera.ViewportPointToRay(hit1.textureCoord);
-                    if (Physics.Raycast(ray, out hit2))
-                    {
-                        var obj = hit2.collider.gameObject;
-
-                        if (obj.tag == "path")
-                        {
-                            int pathNum = int.Parse(obj.name.Substring(13));
-
-                            if (pathNum != prevSelectPathNum)
-                            {
-                                updatePathInfo(obj, pathNum);
-
-                                var mouseClickPosition = getMouseClickPosition(hit1);
-                                var v = getDestVector(mouseClickPosition - middlePoint, new Vector3(hit2.point.x, hit2.point.z, 0.0f), pathNum);
-
-                                _pathUI.transform.position = mouseClickPosition + v;
-                                _pathUI.SetActive(true);
-
-                                prevSelectPathNum = pathNum;
-                            }
-                        }
-                        else
-                        {
-                            _pathUI.SetActive(false);
-                            prevSelectPathNum = -1;
-                            sliderflag = 0;
-                        }
-                    }
-                }
                 //클릭된 ui가 패널만 있을때.
                 TryFIndPath();
             }
@@ -240,12 +204,6 @@ public class UIManager : MonoBehaviour
 
                         prevSelectPathNum = pathNum;
                     }
-                    else
-                    {
-                        _pathUI.SetActive(false);
-                        prevSelectPathNum = -1;
-                        sliderflag = 0;
-                    }
                 }
                 else
                 {
-- 
2.22.0