Commit 4c5084b2 authored by 17김현학's avatar 17김현학

Fix the bug(Issue #18)

Add Slider(Velocity, acceleration), button, text (No coding)
parent 66191322
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m_LocalScale: {x: 1, y: 1, z: 1}
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...@@ -12,9 +12,6 @@ public class PathRenderer : MonoBehaviour ...@@ -12,9 +12,6 @@ public class PathRenderer : MonoBehaviour
[SerializeField] [SerializeField]
GameObject PathColliderPrefab; GameObject PathColliderPrefab;
public GameObject canvas;
public GameObject pathUIPrefab;
LineRenderer _pathRenderer; LineRenderer _pathRenderer;
float _originalPathColliderY; float _originalPathColliderY;
// Start is called before the first frame update // Start is called before the first frame update
...@@ -55,7 +52,6 @@ public class PathRenderer : MonoBehaviour ...@@ -55,7 +52,6 @@ public class PathRenderer : MonoBehaviour
square.pathList[1] = point; square.pathList[1] = point;
_pathRenderer.SetPositions(square.pathList.ToArray()); _pathRenderer.SetPositions(square.pathList.ToArray());
_InstantiatePathCollider(0); _InstantiatePathCollider(0);
_InstantiatePathUI(0, point/2);
} }
private void _ResetPaths() private void _ResetPaths()
...@@ -68,9 +64,6 @@ public class PathRenderer : MonoBehaviour ...@@ -68,9 +64,6 @@ public class PathRenderer : MonoBehaviour
for (int i = 0; i < transform.childCount; i++) for (int i = 0; i < transform.childCount; i++)
{ {
Destroy(transform.GetChild(i).gameObject); Destroy(transform.GetChild(i).gameObject);
string str = "PathUI-" + i;
GameObject t = canvas.transform.FindChild(str).gameObject;
Destroy(t);
} }
} }
...@@ -80,7 +73,6 @@ public class PathRenderer : MonoBehaviour ...@@ -80,7 +73,6 @@ public class PathRenderer : MonoBehaviour
_pathRenderer.positionCount = square.pathList.Count(); _pathRenderer.positionCount = square.pathList.Count();
_pathRenderer.SetPositions(square.pathList.ToArray()); _pathRenderer.SetPositions(square.pathList.ToArray());
_InstantiatePathCollider(square.pathList.Count() - 2); _InstantiatePathCollider(square.pathList.Count() - 2);
_InstantiatePathUI(square.pathList.Count() - 2, (point + square.pathList[square.pathList.Count() - 2])/2);
} }
private void _InstantiatePathCollider(int n) private void _InstantiatePathCollider(int n)
...@@ -100,14 +92,4 @@ public class PathRenderer : MonoBehaviour ...@@ -100,14 +92,4 @@ public class PathRenderer : MonoBehaviour
_pathCollider.transform.position = (square.pathList[n] + square.pathList[n + 1]) / 2; _pathCollider.transform.position = (square.pathList[n] + square.pathList[n + 1]) / 2;
} }
private void _InstantiatePathUI(int n, Vector3 point)
{
var _pathUI = Instantiate(pathUIPrefab);
_pathUI.transform.SetParent(canvas.transform);
_pathUI.transform.position += point;
_pathUI.name = "PathUI-" + n;
_pathUI.tag = "pathui";
_pathUI.SetActive(false);
}
} }
...@@ -7,7 +7,9 @@ using System.Linq; ...@@ -7,7 +7,9 @@ using System.Linq;
public class Square : FlatLandObject public class Square : FlatLandObject
{ {
public List<Vector3> pathList = new List<Vector3>(); public List<Vector3> pathList = new List<Vector3>();
public List<float> pathVelocity = new List<float>();
private float _zPosition => transform.position.z; private float _zPosition => transform.position.z;
private float PlayerVelocity;
public Vector3 GetNthPath(int n) // Get a path from (n)th destination to (n+1)th destination. public Vector3 GetNthPath(int n) // Get a path from (n)th destination to (n+1)th destination.
{ {
...@@ -18,4 +20,9 @@ public class Square : FlatLandObject ...@@ -18,4 +20,9 @@ public class Square : FlatLandObject
{ {
return v.y / v.x; return v.y / v.x;
} }
}
public Vector3 GetMiddlePoint(int st, int en)
{
return (pathList[en] - pathList[st]) / 2;
}
}
\ No newline at end of file
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
public class UIManager : MonoBehaviour public class UIManager : MonoBehaviour
{ {
[SerializeField]
Square square;
public GameObject canvas; public GameObject canvas;
public GameObject pathUIPrefab;
private GameObject _pathUI;
private int prevSelectPathNum = -1;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
_InstantiatePathUI();
_pathUI.SetActive(false);
} }
// Update is called once per frame // Update is called once per frame
...@@ -26,19 +37,33 @@ public class UIManager : MonoBehaviour ...@@ -26,19 +37,33 @@ public class UIManager : MonoBehaviour
if (obj.tag == "path") if (obj.tag == "path")
{ {
int pathNum = int.Parse(obj.name.Substring(13)); int pathNum = int.Parse(obj.name.Substring(13));
string str = "PathUI-" + pathNum;
GameObject t = canvas.transform.FindChild(str).gameObject; if (pathNum != prevSelectPathNum)
if (t.activeSelf == true)
{ {
t.SetActive(false); _pathUI.GetComponent<Text>().text = obj.name;
_pathUI.SetActive(true);
prevSelectPathNum = pathNum;
} }
else else
{ {
t.SetActive(true); _pathUI.SetActive(false);
prevSelectPathNum = -1;
} }
} }
else
{
_pathUI.SetActive(false);
prevSelectPathNum = -1;
}
} }
} }
}
private void _InstantiatePathUI()
{
_pathUI = Instantiate(pathUIPrefab);
_pathUI.transform.SetParent(canvas.transform);
_pathUI.name = "PathUI";
_pathUI.tag = "pathui";
} }
} }
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