Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
curvedflats
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
6
Issues
6
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Flatland
curvedflats
Commits
42671db1
Commit
42671db1
authored
Aug 19, 2019
by
16이진형
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
2번 충돌하는 문제 해결
parent
08c6c35c
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
62 additions
and
6 deletions
+62
-6
ExtrudedMesh.cs
Assets/Scripts/ExtrudedMesh.cs
+33
-6
FlatlandMovement.cs
Assets/Scripts/FlatlandMovement.cs
+29
-0
No files found.
Assets/Scripts/ExtrudedMesh.cs
View file @
42671db1
...
...
@@ -27,6 +27,12 @@ public class ExtrudedMesh : MonoBehaviour
private
MeshExtrusion
.
Edge
[]
precomputedEdges
;
int
cnt
=
0
;
FlatlandMovement
myMovement
;
public
Hash128
hash
;
static
int
hashNum
=
0
;
public
class
ExtrudedTrailSection
{
public
Vector3
point
;
...
...
@@ -42,6 +48,10 @@ public class ExtrudedMesh : MonoBehaviour
GetComponent
<
MeshCollider
>().
sharedMesh
=
GetComponent
<
MeshFilter
>().
mesh
;
prevtime
=
Time
.
time
;
transform
.
SetAsFirstSibling
();
myMovement
=
transform
.
parent
.
GetComponent
<
FlatlandMovement
>();
hash
=
Hash128
.
Compute
(
gameObject
.
name
+
hashNum
++);
}
List
<
ExtrudedTrailSection
>
sections
=
new
List
<
ExtrudedTrailSection
>();
...
...
@@ -60,6 +70,9 @@ public class ExtrudedMesh : MonoBehaviour
{
var
clone
=
Instantiate
(
transform
.
parent
.
gameObject
,
transform
.
parent
.
position
,
transform
.
parent
.
rotation
);
clone
.
GetComponentInChildren
<
MeshFilter
>().
sharedMesh
=
clone
.
GetComponentInChildren
<
MeshFilter
>().
mesh
;
clone
.
GetComponentInChildren
<
ExtrudedMesh
>().
hash
=
hash
;
var
x
=
clone
.
GetComponents
(
typeof
(
Component
));
foreach
(
var
t
in
x
)
{
...
...
@@ -170,26 +183,40 @@ public class ExtrudedMesh : MonoBehaviour
public
void
OnCollisionStay
(
Collision
collision
)
{
if
(
transform
.
parent
.
GetComponent
(
typeof
(
FlatlandMovement
))
==
null
)
if
(
myMovement
==
null
)
{
return
;
}
else
transform
.
parent
.
GetComponent
<
FlatlandMovement
>().
OnCollisionStaychild
(
collision
);
{
myMovement
.
OnCollisionStaychild
(
collision
);
}
}
public
void
OnCollisionEnter
(
Collision
collision
)
{
if
(
transform
.
parent
.
GetComponent
(
typeof
(
FlatlandMovement
))
==
null
)
if
(
myMovement
==
null
)
{
return
;
}
else
transform
.
parent
.
GetComponent
<
FlatlandMovement
>().
OnCollisionEnterchild
(
collision
);
{
myMovement
.
OnCollisionEnterchild
(
collision
);
}
}
public
void
OnCollisionExit
(
Collision
collision
)
{
if
(
transform
.
parent
.
GetComponent
(
typeof
(
FlatlandMovement
))
==
null
)
if
(
myMovement
==
null
)
{
return
;
}
else
transform
.
parent
.
GetComponent
<
FlatlandMovement
>().
OnCollisionExitchild
(
collision
);
{
myMovement
.
OnCollisionExitchild
(
collision
);
}
}
}
Assets/Scripts/FlatlandMovement.cs
View file @
42671db1
...
...
@@ -46,6 +46,8 @@ public class FlatlandMovement : MonoBehaviour
/// </summary>
Queue
<
float
>
pathVelocitys
=
new
Queue
<
float
>();
List
<
Hash128
>
collisions
=
new
List
<
Hash128
>();
protected
void
Start
()
{
Physics
.
IgnoreLayerCollision
(
0
,
1
);
...
...
@@ -275,12 +277,27 @@ public class FlatlandMovement : MonoBehaviour
/// <param name="collision"></param>
public
virtual
void
OnCollisionEnterchild
(
Collision
collision
)
{
if
(
collision
.
gameObject
.
GetComponent
<
ExtrudedMesh
>()
==
null
)
{
return
;
}
if
(
collisions
.
IndexOf
(
collision
.
gameObject
.
GetComponent
<
ExtrudedMesh
>().
hash
)
!=
-
1
)
{
return
;
}
collisions
.
Add
(
collision
.
gameObject
.
GetComponent
<
ExtrudedMesh
>().
hash
);
var
tmp
=
collision
.
GetContact
(
0
).
normal
;
tmp
=
new
Vector3
(
tmp
.
x
,
0
,
tmp
.
z
);
tmp
=
tmp
.
normalized
;
tmp
*=
100
;
collisionforce
=
tmp
;
alpha
+=
collisionforce
;
Debug
.
Log
(
collisions
.
Count
);
}
/// <summary>
/// 나갔을때 호출
...
...
@@ -288,6 +305,18 @@ public class FlatlandMovement : MonoBehaviour
/// <param name="collision"></param>
public
virtual
void
OnCollisionExitchild
(
Collision
collision
)
{
if
(
collision
.
gameObject
.
GetComponent
<
ExtrudedMesh
>()
==
null
)
{
return
;
}
if
(
collisions
.
IndexOf
(
collision
.
gameObject
.
GetComponent
<
ExtrudedMesh
>().
hash
)
==
-
1
)
{
return
;
}
collisions
.
Remove
(
collision
.
gameObject
.
GetComponent
<
ExtrudedMesh
>().
hash
);
alpha
-=
collisionforce
;
collisionforce
=
new
Vector3
(
0
,
0
,
0
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment