Commit 3c98bc0f authored by 16이진형's avatar 16이진형

clock 끼리 충돌하지 않게 변경

parent e262495f
......@@ -1113,8 +1113,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 11c0c0a758005e0408c9a767ec478e97, type: 3}
m_Name:
m_EditorClassIdentifier:
objectType: 2
collisionPreset: 2
objectType: 3
collisionPreset: 4
beta: 0
alpha: {x: 0, y: 0, z: 0}
v: {x: 0, y: 0, z: 0}
......@@ -2669,8 +2669,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 11c0c0a758005e0408c9a767ec478e97, type: 3}
m_Name:
m_EditorClassIdentifier:
objectType: 2
collisionPreset: 2
objectType: 3
collisionPreset: 4
beta: 0
alpha: {x: 0, y: 0, z: 0}
v: {x: 0, y: 0, z: 0}
......
......@@ -9,6 +9,7 @@
new CollisionType(ObjectType.player,true),
new CollisionType(ObjectType.normalobject,true),
new CollisionType(ObjectType.interactive,false),
new CollisionType(ObjectType.clock,false),
new CollisionType(ObjectType.wall,true)
};
......@@ -16,6 +17,7 @@
new CollisionType(ObjectType.player,true),
new CollisionType(ObjectType.normalobject,true),
new CollisionType(ObjectType.interactive,true),
new CollisionType(ObjectType.clock,true),
new CollisionType(ObjectType.wall,true)
};
......@@ -23,6 +25,15 @@
new CollisionType(ObjectType.player,false),
new CollisionType(ObjectType.normalobject,true),
new CollisionType(ObjectType.interactive,true),
new CollisionType(ObjectType.clock,true),
new CollisionType(ObjectType.wall,true)
};
public static CollisionType[] Clock { get; private set; } = {
new CollisionType(ObjectType.player,false),
new CollisionType(ObjectType.normalobject,true),
new CollisionType(ObjectType.interactive,true),
new CollisionType(ObjectType.clock,false),
new CollisionType(ObjectType.wall,true)
};
......@@ -30,6 +41,7 @@
new CollisionType(ObjectType.player,false),
new CollisionType(ObjectType.normalobject,false),
new CollisionType(ObjectType.interactive,false),
new CollisionType(ObjectType.clock,false),
new CollisionType(ObjectType.wall,false)
};
......@@ -43,6 +55,7 @@
normalobject,
interactive,
wall,
clock,
etc
}
}
......@@ -11,6 +11,7 @@ namespace Assets.Scripts.Collision
player,
normalobject,
interactive,
clock,
wall
}
}
......@@ -78,6 +78,9 @@ public class FlatlandMovement : MonoBehaviour
case PresetType.wall:
howToCollison = CollisionPreset.Wall;
break;
case PresetType.clock:
howToCollison = CollisionPreset.Clock;
break;
case PresetType.etc:
break;
default:
......
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