Commit 2be69c30 authored by 17김현학's avatar 17김현학

bug fix

parent 1a741171
......@@ -1480,7 +1480,6 @@ GameObject:
m_Component:
- component: {fileID: 1256586416}
- component: {fileID: 1256586417}
- component: {fileID: 1256586418}
m_Layer: 5
m_Name: VelocitySlider
m_TagString: Untagged
......@@ -1563,18 +1562,6 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &1256586418
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1256586415}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e114018b688cebb48bea3ec355707687, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1271436244
GameObject:
m_ObjectHideFlags: 0
......
......@@ -23,6 +23,6 @@ public class Square : FlatLandObject
public Vector3 GetMiddlePoint(int st, int en)
{
return (pathList[en] - pathList[st]) / 2;
return ((pathList[en] - pathList[st]) / 2) + pathList[st];
}
}
\ No newline at end of file
......@@ -13,11 +13,15 @@ public class UIManager : MonoBehaviour
public GameObject canvas;
public GameObject _pathUI;
private int prevSelectPathNum = -1;
private Text pathName;
private Vector3 middlePoint;
// Start is called before the first frame update
void Start()
{
_pathUI.SetActive(false);
// _pathUI.SetActive(false);
pathName = _pathUI.transform.Find("Name").GetComponent<Text>();
middlePoint = _pathUI.transform.position;
}
// Update is called once per frame
......@@ -38,7 +42,10 @@ public class UIManager : MonoBehaviour
if (pathNum != prevSelectPathNum)
{
_pathUI.transform.Find("Name").GetComponent<Text>().text = obj.name;
pathName.text = obj.name;
//_pathUI.transform.position = middlePoint;
_pathUI.transform.position = middlePoint + (square.GetMiddlePoint(pathNum, pathNum + 1) + new Vector3(0,300,0)) * 2;
//Debug.Log(square.GetMiddlePoint(pathNum, pathNum + 1));
_pathUI.SetActive(true);
prevSelectPathNum = pathNum;
}
......
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