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Flatland
curvedflats
Commits
2be69c30
Commit
2be69c30
authored
5 years ago
by
17김현학
Browse files
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Plain Diff
bug fix
parent
1a741171
Changes
3
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Showing
3 changed files
with
11 additions
and
17 deletions
+11
-17
SampleScene.unity
Assets/Scenes/SampleScene.unity
+0
-13
Square.cs
Assets/Scripts/Square.cs
+1
-1
UIManager.cs
Assets/Scripts/UIManager.cs
+10
-3
No files found.
Assets/Scenes/SampleScene.unity
View file @
2be69c30
...
...
@@ -1480,7 +1480,6 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
1256586416
}
-
component
:
{
fileID
:
1256586417
}
-
component
:
{
fileID
:
1256586418
}
m_Layer
:
5
m_Name
:
VelocitySlider
m_TagString
:
Untagged
...
...
@@ -1563,18 +1562,6 @@ MonoBehaviour:
m_Calls
:
[]
m_TypeName
:
UnityEngine.UI.Slider+SliderEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
---
!u!114
&1256586418
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1256586415
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
e114018b688cebb48bea3ec355707687
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
---
!u!1
&1271436244
GameObject
:
m_ObjectHideFlags
:
0
...
...
This diff is collapsed.
Click to expand it.
Assets/Scripts/Square.cs
View file @
2be69c30
...
...
@@ -23,6 +23,6 @@ public class Square : FlatLandObject
public
Vector3
GetMiddlePoint
(
int
st
,
int
en
)
{
return
(
pathList
[
en
]
-
pathList
[
st
])
/
2
;
return
(
(
pathList
[
en
]
-
pathList
[
st
])
/
2
)
+
pathList
[
st
]
;
}
}
\ No newline at end of file
This diff is collapsed.
Click to expand it.
Assets/Scripts/UIManager.cs
View file @
2be69c30
...
...
@@ -13,11 +13,15 @@ public class UIManager : MonoBehaviour
public
GameObject
canvas
;
public
GameObject
_pathUI
;
private
int
prevSelectPathNum
=
-
1
;
private
Text
pathName
;
private
Vector3
middlePoint
;
// Start is called before the first frame update
void
Start
()
{
_pathUI
.
SetActive
(
false
);
// _pathUI.SetActive(false);
pathName
=
_pathUI
.
transform
.
Find
(
"Name"
).
GetComponent
<
Text
>();
middlePoint
=
_pathUI
.
transform
.
position
;
}
// Update is called once per frame
...
...
@@ -38,7 +42,10 @@ public class UIManager : MonoBehaviour
if
(
pathNum
!=
prevSelectPathNum
)
{
_pathUI
.
transform
.
Find
(
"Name"
).
GetComponent
<
Text
>().
text
=
obj
.
name
;
pathName
.
text
=
obj
.
name
;
//_pathUI.transform.position = middlePoint;
_pathUI
.
transform
.
position
=
middlePoint
+
(
square
.
GetMiddlePoint
(
pathNum
,
pathNum
+
1
)
+
new
Vector3
(
0
,
300
,
0
))
*
2
;
//Debug.Log(square.GetMiddlePoint(pathNum, pathNum + 1));
_pathUI
.
SetActive
(
true
);
prevSelectPathNum
=
pathNum
;
}
...
...
This diff is collapsed.
Click to expand it.
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