using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BackgroundMovement : MonoBehaviour
{
    bool toggle = false;
    bool grabbed = false;
    int cnt = 0;
    double beta = 0.5f; // v/c
    Vector3 alpha = new Vector3(0.1f, 0.0f, 0.0f); // proper acceleration
    Vector3 v;
    public LevelManager Levelmanager;
    public double starttime = 0.0f;
    public double gamma = 1.0f;
    Vector3 orientation;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
