using System.Collections; using System.Collections.Generic; using UnityEngine; using Windows.Kinect; using System.IO; using UnityEngine.UI; public class InputManager : MonoBehaviour { private static InputManager instance; public static InputManager Instance { get { if (instance == null) { instance = FindObjectOfType(typeof(InputManager)) as InputManager; } return instance; } } private bool IsButtonDownPrev { get; set; } private bool IsButtonDown { get { return Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.Joystick1Button0); } } public MotionState CurrentMotionState { get; set; } public bool IsButtonPressed { get { return !IsButtonDownPrev && IsButtonDown; } } public bool IsButtonReleased { get { return IsButtonDownPrev && !IsButtonDown; } } public bool IsButtonHolding { get { return IsButtonDownPrev && IsButtonDown; } } // Use this for initialization void Start() { } // Update is called once per frame void Update() { IsButtonDownPrev = IsButtonDown; } }