Commit fa2f53c2 authored by 15박보승's avatar 15박보승

록온 UI 개선

parent 406f00c4
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......@@ -7,7 +7,7 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
{
[SerializeField]
private GameObject targetLockedUIPrefab;
private List<Image> targetLockedUIs = new List<Image>();
private List<RectTransform> targetLockedUIs = new List<RectTransform>();
[SerializeField]
private Text heightText;
......@@ -50,15 +50,15 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
for (int j = 0; j < pos.Length - count; j++)
{
targetLockedUIs.Add(Instantiate(targetLockedUIPrefab, transform).GetComponent<Image>());
targetLockedUIs.Add(Instantiate(targetLockedUIPrefab, transform).GetComponent<RectTransform>());
}
//Debug.Log(targetLockedUIs.Count);
//Debug.Log(pos.Length);
for (; i < pos.Length; i++)
{
Vector2 viewportPoint = Camera.main.WorldToViewportPoint(pos[i]);
targetLockedUIs[i].rectTransform.anchorMin = viewportPoint;
targetLockedUIs[i].rectTransform.anchorMax = viewportPoint;
targetLockedUIs[i].anchorMin = viewportPoint;
targetLockedUIs[i].anchorMax = viewportPoint;
}
for (tmp = i; i < targetLockedUIs.Count; i++)
{
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateObject : MonoBehaviour
{
public Vector3 eulerAngle;
private void Update()
{
transform.Rotate(eulerAngle * Time.deltaTime);
}
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