Commit eca0bf12 authored by 15박보승's avatar 15박보승

스킬 쿨타임 UI 구현

parent 5be33402
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......
...@@ -23,6 +23,11 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager> ...@@ -23,6 +23,11 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
[SerializeField] [SerializeField]
private Image weaponUI; private Image weaponUI;
[SerializeField]
private Slider skillUI;
[SerializeField]
private Text skillCooltimeText;
public void UpdateTargetLockedUIs(Vector3[] pos) public void UpdateTargetLockedUIs(Vector3[] pos)
{ {
int tmp, i = 0; int tmp, i = 0;
...@@ -92,4 +97,14 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager> ...@@ -92,4 +97,14 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
break; break;
} }
} }
public void UpdateSkillUI(float remain, float time)
{
skillUI.value = 1 - remain / time;
if (remain <= 0)
skillCooltimeText.text = "";
else
skillCooltimeText.text = string.Format("{0:F1}", remain);
}
} }
...@@ -202,6 +202,7 @@ public class Knife : IWeapon ...@@ -202,6 +202,7 @@ public class Knife : IWeapon
public void UpdateWeapon() public void UpdateWeapon()
{ {
skillTimer -= Time.deltaTime; skillTimer -= Time.deltaTime;
IngameUIManager.inst.UpdateSkillUI(skillTimer, skillTimeInterval);
} }
private IEnumerator SkillRoutine() private IEnumerator SkillRoutine()
......
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