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WidowmakerSimulator
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15박보승
WidowmakerSimulator
Commits
406f00c4
Commit
406f00c4
authored
Oct 13, 2019
by
15박보승
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Plain Diff
Main Scene 추가
parent
99efbff4
Changes
15
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15 changed files
with
2321 additions
and
2 deletions
+2321
-2
MainSceneController.cs
Grapplers/Assets/MainSceneController.cs
+15
-0
MainSceneController.cs.meta
Grapplers/Assets/MainSceneController.cs.meta
+11
-0
aircraft.fbx.meta
Grapplers/Assets/Models/aircraft.fbx.meta
+2
-1
Main.unity
Grapplers/Assets/Scenes/Main.unity
+2235
-0
Main.unity.meta
Grapplers/Assets/Scenes/Main.unity.meta
+7
-0
Revolve.cs
Grapplers/Assets/Scripts/Revolve.cs
+25
-0
Revolve.cs.meta
Grapplers/Assets/Scripts/Revolve.cs.meta
+11
-0
Timelines.meta
Grapplers/Assets/Timelines.meta
+8
-0
ReadySignal.signal
Grapplers/Assets/Timelines/ReadySignal.signal
+0
-0
ReadySignal.signal.meta
Grapplers/Assets/Timelines/ReadySignal.signal.meta
+0
-0
StartSignal.signal
Grapplers/Assets/Timelines/StartSignal.signal
+0
-0
StartSignal.signal.meta
Grapplers/Assets/Timelines/StartSignal.signal.meta
+0
-0
StartTimeline.playable
Grapplers/Assets/Timelines/StartTimeline.playable
+0
-0
StartTimeline.playable.meta
Grapplers/Assets/Timelines/StartTimeline.playable.meta
+0
-0
EditorBuildSettings.asset
Grapplers/ProjectSettings/EditorBuildSettings.asset
+7
-1
No files found.
Grapplers/Assets/MainSceneController.cs
0 → 100644
View file @
406f00c4
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
public
class
MainSceneController
:
MonoBehaviour
{
private
void
Update
()
{
if
(
Input
.
anyKey
)
{
SceneManager
.
LoadScene
(
"Ingame"
);
}
}
}
Grapplers/Assets/MainSceneController.cs.meta
0 → 100644
View file @
406f00c4
fileFormatVersion: 2
guid: 7f80bf6bfb728594287e09ae2567967a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/Models/aircraft.fbx.meta
View file @
406f00c4
...
@@ -107,7 +107,8 @@ ModelImporter:
...
@@ -107,7 +107,8 @@ ModelImporter:
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
normalSmoothingSource: 0
referencedClips: []
referencedClips:
- c8c1749f6228e2e4d8efedec76122daf
importAnimation: 1
importAnimation: 1
copyAvatar: 0
copyAvatar: 0
humanDescription:
humanDescription:
...
...
Grapplers/Assets/Scenes/Main.unity
0 → 100644
View file @
406f00c4
This diff is collapsed.
Click to expand it.
Grapplers/Assets/Scenes/Main.unity.meta
0 → 100644
View file @
406f00c4
fileFormatVersion: 2
guid: d3e493962731f624b9b0bb32ab20fc1d
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/Scripts/Revolve.cs
0 → 100644
View file @
406f00c4
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
Revolve
:
MonoBehaviour
{
public
float
distance
=
5
;
public
Transform
target
;
public
float
angle
=
60f
;
public
AnimationCurve
curve
;
private
void
Start
()
{
//distance = Vector3.Distance(target.position, transform.position);
}
private
void
Update
()
{
//transform.position += new Vector3(0, 1f * Time.deltaTime, 0);
distance
=
5
+
30
*
curve
.
Evaluate
(
Mathf
.
PingPong
(
0.1f
*
Time
.
time
,
1
));
transform
.
position
=
target
.
position
+
Quaternion
.
AngleAxis
(
angle
*
Time
.
deltaTime
,
Vector3
.
up
)
*
(
transform
.
position
-
target
.
position
).
normalized
*
distance
;
transform
.
LookAt
(
target
);
}
}
Grapplers/Assets/Scripts/Revolve.cs.meta
0 → 100644
View file @
406f00c4
fileFormatVersion: 2
guid: 0b08630b4b3f4d1478c8bafbf75e6679
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/Timelines.meta
0 → 100644
View file @
406f00c4
fileFormatVersion: 2
guid: 572685c1afa0d174b85df48240f08665
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Grapplers/Assets/ReadySignal.signal
→
Grapplers/Assets/
Timelines/
ReadySignal.signal
View file @
406f00c4
File moved
Grapplers/Assets/ReadySignal.signal.meta
→
Grapplers/Assets/
Timelines/
ReadySignal.signal.meta
View file @
406f00c4
File moved
Grapplers/Assets/StartSignal.signal
→
Grapplers/Assets/
Timelines/
StartSignal.signal
View file @
406f00c4
File moved
Grapplers/Assets/StartSignal.signal.meta
→
Grapplers/Assets/
Timelines/
StartSignal.signal.meta
View file @
406f00c4
File moved
Grapplers/Assets/
Prefab
s/StartTimeline.playable
→
Grapplers/Assets/
Timeline
s/StartTimeline.playable
View file @
406f00c4
File moved
Grapplers/Assets/
Prefab
s/StartTimeline.playable.meta
→
Grapplers/Assets/
Timeline
s/StartTimeline.playable.meta
View file @
406f00c4
File moved
Grapplers/ProjectSettings/EditorBuildSettings.asset
View file @
406f00c4
...
@@ -4,5 +4,11 @@
...
@@ -4,5 +4,11 @@
EditorBuildSettings
:
EditorBuildSettings
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
serializedVersion
:
2
serializedVersion
:
2
m_Scenes
:
[]
m_Scenes
:
-
enabled
:
1
path
:
Assets/Scenes/Main.unity
guid
:
d3e493962731f624b9b0bb32ab20fc1d
-
enabled
:
1
path
:
Assets/Scenes/Ingame.unity
guid
:
5970430cbb702c44ea45c747247db6ab
m_configObjects
:
{}
m_configObjects
:
{}
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