Commit f64ef01f authored by 15박보승's avatar 15박보승

Implementing character selection.

parent 314dae63
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...@@ -6,6 +6,9 @@ using BS; ...@@ -6,6 +6,9 @@ using BS;
public abstract class Actor : MonoBehaviour public abstract class Actor : MonoBehaviour
{ {
protected NodalPathfinding2DAgent agent = null; protected NodalPathfinding2DAgent agent = null;
[SerializeField]
protected GameObject selectRing;
[SerializeField] [SerializeField]
private int _maxHealth; private int _maxHealth;
...@@ -41,10 +44,11 @@ public abstract class Actor : MonoBehaviour ...@@ -41,10 +44,11 @@ public abstract class Actor : MonoBehaviour
agent = GetComponent<NodalPathfinding2DAgent>(); agent = GetComponent<NodalPathfinding2DAgent>();
} }
public void MoveTo(Vector2 destination) public virtual void MoveTo(Vector2 destination)
{ {
agent.MoveTo(destination); agent.MoveTo(destination);
} }
public abstract void OnSelected(); public abstract void OnSelected();
public abstract void OnUnselected();
} }
...@@ -98,4 +98,9 @@ public class Enemy : Actor ...@@ -98,4 +98,9 @@ public class Enemy : Actor
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }
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{
throw new System.NotImplementedException();
}
} }
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{ {
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} }
protected virtual void Update() protected virtual void Update()
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{ {
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lr.enabled = true;
selectRing?.SetActive(true);
r = 0; r = 0;
} }
public override void OnUnselected()
{
isSelected = false;
lr.enabled = false;
selectRing?.SetActive(false);
}
public override void MoveTo(Vector2 destination)
{
if (isSelected)
agent.MoveTo(destination);
}
protected abstract void DefaultControl(); protected abstract void DefaultControl();
protected abstract void AimingControl(); protected abstract void AimingControl();
} }
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...@@ -7,6 +7,11 @@ public class CameraController : MonoBehaviour ...@@ -7,6 +7,11 @@ public class CameraController : MonoBehaviour
public GameObject target = null; public GameObject target = null;
public bool isLocked = false; public bool isLocked = false;
[SerializeField]
private Vector3 offset = new Vector3(0, 0, -10);
private Vector3 focusPoint;
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
...@@ -14,5 +19,16 @@ public class CameraController : MonoBehaviour ...@@ -14,5 +19,16 @@ public class CameraController : MonoBehaviour
{ {
} }
transform.position = Vector3.Lerp(transform.position, focusPoint + offset, 0.4f);
} }
public void SetFocusPoint(Vector2 focusPoint)
{
this.focusPoint = focusPoint;
}
public void MoveFocusPoint(Vector2 moveDelta)
{
this.focusPoint += new Vector3(moveDelta.x, moveDelta.y);
}
} }
...@@ -37,8 +37,6 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager> ...@@ -37,8 +37,6 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
startPoint = Camera.main.WorldToViewportPoint(startPoint); startPoint = Camera.main.WorldToViewportPoint(startPoint);
endPoint = Camera.main.WorldToViewportPoint(endPoint); endPoint = Camera.main.WorldToViewportPoint(endPoint);
Debug.Log("Start : " + startPoint + ", End : " + endPoint);
dragUI.anchorMin = dragUI.anchorMax = (startPoint + endPoint) / 2; dragUI.anchorMin = dragUI.anchorMax = (startPoint + endPoint) / 2;
Vector2 size = endPoint - startPoint; Vector2 size = endPoint - startPoint;
...@@ -48,4 +46,9 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager> ...@@ -48,4 +46,9 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
size.y = Mathf.Abs(rect.sizeDelta.y * size.y); size.y = Mathf.Abs(rect.sizeDelta.y * size.y);
dragUI.sizeDelta = size; dragUI.sizeDelta = size;
} }
public void OnCharacterButtonClicked(int index)
{
PlayerController.inst.SelectCharacter(index);
}
} }
...@@ -41,37 +41,7 @@ namespace BS { ...@@ -41,37 +41,7 @@ namespace BS {
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
} }
private void Update() public void MoveTo(Vector3 destination)
{
/*
t -= Time.deltaTime;
if (t < 0)
{
MoveTo(new Vector2(Random.Range(pathFinder.bounds.min.x, pathFinder.bounds.max.x), Random.Range(pathFinder.bounds.min.y, pathFinder.bounds.max.y)));
t = 0.5f;
}
*/
/*
if (pathFinder.isBaked)
{
MoveTo(new Vector2(Random.Range(pathFinder.bounds.min.x, pathFinder.bounds.max.x), Random.Range(pathFinder.bounds.min.y, pathFinder.bounds.max.y)));
}
*/
if (Input.GetKeyDown(KeyCode.Space))
{
transform.position = new Vector2(Random.Range(pathFinder.bounds.min.x, pathFinder.bounds.max.x), Random.Range(pathFinder.bounds.min.y, pathFinder.bounds.max.y));
}
if (Input.GetMouseButtonDown(1))
{
Vector3 destination = Camera.main.ScreenToWorldPoint(Input.mousePosition);
destination.z = 0;
MoveTo(destination);
}
//path = pathFinder.GetPathGreedy(transform.position, destination);
}
public void MoveTo(Vector3 destination)
{ {
this.destination = destination; this.destination = destination;
//path = pathFinder.GetPathGreedy(transform.position, destination); //path = pathFinder.GetPathGreedy(transform.position, destination);
......
...@@ -2,23 +2,52 @@ ...@@ -2,23 +2,52 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class PlayerController : MonoBehaviour public class PlayerController : SingletonBehaviour<PlayerController>
{ {
[SerializeField] [SerializeField]
private new Camera camera; private new Camera camera;
public float moveSpeed = 5.0f; public float moveSpeed = 5.0f;
public float zoomSpeed = 20.0f;
private Vector3 clickPos; private Vector3 clickPos;
private Vector3 dragPos; private Vector3 dragPos;
private Vector3 releasePos; private Vector3 releasePos;
[SerializeField]
private List<PlayableCharacter> characters = new List<PlayableCharacter>();
private Vector3 lastMousePos;
[SerializeField]
private CameraController cc;
private void Awake() private void Awake()
{ {
} }
private void Update() private void Update()
{ {
CameraControl();
MouseControl(); MouseControl();
KeyboardControl();
}
public void KeyboardControl()
{
for (int i = 0; i < characters.Count; i++)
{
if (Input.GetKeyDown(KeyCode.Alpha1 + i))
{
if (!Input.GetKey(KeyCode.LeftControl))
{
for (int j = 0; j < characters.Count; j++)
{
characters[j].OnUnselected();
}
}
characters[i].OnSelected();
}
}
} }
public void MouseControl() public void MouseControl()
...@@ -40,19 +69,66 @@ public class PlayerController : MonoBehaviour ...@@ -40,19 +69,66 @@ public class PlayerController : MonoBehaviour
Vector2 size = clickPos - releasePos; Vector2 size = clickPos - releasePos;
size = size.Abs(); size = size.Abs();
foreach(var cast in Physics2D.OverlapBoxAll((clickPos + releasePos) / 2, size, 0))
List<PlayableCharacter> selectedCharacters = new List<PlayableCharacter>();
List<Enemy> selectedEnemies = new List<Enemy>();
foreach (var cast in Physics2D.OverlapBoxAll((clickPos + releasePos) / 2, size, 0))
{ {
Actor actor = cast.GetComponent<Actor>(); Actor actor = cast.GetComponent<Actor>();
if (actor != null) if (actor != null)
{ {
actor.OnSelected(); if (actor is PlayableCharacter)
{
selectedCharacters.Add((PlayableCharacter)actor);
}
else if (actor is Enemy)
{
selectedEnemies.Add((Enemy)actor);
}
} }
} }
if (selectedCharacters.Count > 0)
{
if (!Input.GetKey(KeyCode.LeftControl))
{
foreach(var character in characters)
{
character.OnUnselected();
}
}
foreach(var character in selectedCharacters)
{
character.OnSelected();
}
}
else if (selectedEnemies.Count < 1)
{
foreach (var character in characters)
{
character.OnUnselected();
}
}
else
{
foreach (var enemy in selectedEnemies)
{
enemy.OnSelected();
}
}
}
if (Input.GetMouseButton(1))
{
foreach (var character in characters)
{
character.MoveTo(Camera.main.ScreenToWorldPoint(Input.mousePosition));
}
} }
} }
public void CameraControl() public void CameraControl()
{ {
/*
float horizontal = 0; float horizontal = 0;
float vertical = 0; float vertical = 0;
Vector2 mousePosition = Input.mousePosition; Vector2 mousePosition = Input.mousePosition;
...@@ -75,14 +151,30 @@ public class PlayerController : MonoBehaviour ...@@ -75,14 +151,30 @@ public class PlayerController : MonoBehaviour
vertical = -1; vertical = -1;
} }
camera.transform.position += new Vector3(horizontal, vertical) * moveSpeed * Time.deltaTime; cc.MoveFocusPoint(new Vector3(horizontal, vertical) * moveSpeed * Time.deltaTime);
*/
if (Input.GetMouseButton(2))
{
Vector3 mouseMoveDelta = Camera.main.ScreenToWorldPoint(Input.mousePosition) - camera.ScreenToWorldPoint(lastMousePos);
cc.MoveFocusPoint(-mouseMoveDelta * moveSpeed);
}
lastMousePos = Input.mousePosition;
//camera.transform.position += new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0) * moveSpeed * Time.deltaTime; camera.orthographicSize -= zoomSpeed * Input.mouseScrollDelta.y * Time.deltaTime;
} }
public void OnMove(Vector2 direction) public void SelectCharacter(int index)
{ {
Debug.Log("A"); characters[index].OnSelected();
transform.position += new Vector3(direction.x, 0, direction.y).normalized * moveSpeed * Time.deltaTime; if (!Input.GetKey(KeyCode.LeftControl))
{
for (int i = 0; i < characters.Count; i++)
{
if (i == index)
continue;
characters[i].OnUnselected();
}
}
} }
} }
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : ScriptableObject
{
public float shotRange;
public float damage;
}
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