Commit c207a502 authored by 15박보승's avatar 15박보승 Committed by 18류지석

Add some materials

parent 6ec057df
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......
...@@ -22,14 +22,14 @@ public class Enemy : Actor ...@@ -22,14 +22,14 @@ public class Enemy : Actor
{ {
if (roamingPath.Count < 1) if (roamingPath.Count < 1)
return; return;
/*
Gizmos.color = Color.white; Gizmos.color = Color.white;
Gizmos.DrawLine(transform.position, roamingPath[0]); Gizmos.DrawLine(transform.position, roamingPath[0]);
for (int i = 0; i < roamingPath.Count; i++) for (int i = 0; i < roamingPath.Count; i++)
{ {
Gizmos.DrawLine(roamingPath[i], roamingPath[(i + 1) % roamingPath.Count]); Gizmos.DrawLine(roamingPath[i], roamingPath[(i + 1) % roamingPath.Count]);
} }
*/
} }
#endif #endif
......
...@@ -31,13 +31,6 @@ namespace BS ...@@ -31,13 +31,6 @@ namespace BS
if (!enableGizmos) if (!enableGizmos)
return; return;
Gizmos.color = Color.red;
Vector3 mousePosition = Event.current.mousePosition;
Ray ray = HandleUtility.GUIPointToWorldRay(mousePosition);
mousePosition = ray.origin;
mousePosition.z = 0;
//Vector2Int index = FindNode(mousePosition, Vector2.up);
Vector2Int index = Vector2Int.zero; Vector2Int index = Vector2Int.zero;
if (isBaked) if (isBaked)
...@@ -97,13 +90,6 @@ namespace BS ...@@ -97,13 +90,6 @@ namespace BS
} }
} }
} }
Gizmos.color = Color.red;
Gizmos.DrawSphere(IndexToWorld(WorldToIndex(mousePosition, Vector2.right)), pointInterval / 5);
//Gizmos.color = Color.white;
//Gizmos.DrawSphere(nodes[FindNode(agent.transform.position, mousePosition - agent.transform.position)].worldPositon, pointInterval);
//Gizmos.DrawSphere(nodes[FindNode(mousePosition, agent.transform.position - mousePosition)].worldPositon, pointInterval);
} }
#endif #endif
......
...@@ -53,4 +53,4 @@ Physics2DSettings: ...@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: fffdfffffffdfffffffdfffffffffffffffdfffffffdfffffffffffffffffffffffdffffc8fcffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
...@@ -14,7 +14,7 @@ TagManager: ...@@ -14,7 +14,7 @@ TagManager:
- -
- -
- Wall - Wall
- - Floor
- -
- -
- -
......
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