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{fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2} - {fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2} - - {fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2} + skillRangeRenderer: {fileID: 1243945918} --- !u!120 &2053488661 LineRenderer: m_ObjectHideFlags: 0 @@ -30922,6 +31411,7 @@ Transform: - {fileID: 422370198} - {fileID: 351072940} - {fileID: 582909126} + - {fileID: 1243945917} m_Father: {fileID: 0} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -31023,5 +31513,5 @@ MonoBehaviour: - {x: 0.058766186, y: 0.025692359, z: 0} - {x: -0.030012727, y: 0.02381283, z: 0} m_ShapePathHash: -1732578269 - m_Mesh: {fileID: 493457637} - m_InstanceId: -32472 + m_Mesh: {fileID: 1069444137} + m_InstanceId: 17622 diff --git a/Assets/Scripts/Actors/PlayableCharacter.cs b/Assets/Scripts/Actors/PlayableCharacter.cs index 1795f50c66f826486874f51bf79657cf9790339f..51b96bbd53ecc45a7152b9abe2a49ffbfe987cfb 100644 --- a/Assets/Scripts/Actors/PlayableCharacter.cs +++ b/Assets/Scripts/Actors/PlayableCharacter.cs @@ -32,6 +32,7 @@ public abstract class PlayableCharacter : Actor [SerializeField] private Skill[] m_skills = new Skill[4]; public Skill[] Skills { get { return m_skills; } } + public LineRenderer skillRangeRenderer; protected override void Start() { @@ -143,6 +144,17 @@ public abstract class PlayableCharacter : Actor m_skills[index].Aiming(); } + public void DrawSkillRange(float range) + { + skillRangeRenderer.enabled = true; + skillRangeRenderer.DrawCircle(transform.position, range); + } + + public void DisableSkillRangeRenderer() + { + skillRangeRenderer.enabled = false; + } + protected abstract void DefaultControl(); protected abstract void AimingControl(); } diff --git a/Assets/Scripts/Actors/ring.png.meta b/Assets/Scripts/Actors/ring.png.meta index 8f8d1c2e7b782e53cd8d71110500218b0ea2a016..7acf006ed1f080d0d984caa24e59bd1e2b2d195e 100644 --- a/Assets/Scripts/Actors/ring.png.meta +++ b/Assets/Scripts/Actors/ring.png.meta @@ -45,7 +45,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 1024 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -70,6 +70,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/Scripts/ExplosionEffect.cs b/Assets/Scripts/ExplosionEffect.cs new file mode 100644 index 0000000000000000000000000000000000000000..2922fc5bd0253ccf44a714c08d20b5cc50d4435d --- /dev/null +++ b/Assets/Scripts/ExplosionEffect.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Experimental.Rendering.Universal; + +public class ExplosionEffect : MonoBehaviour +{ + [SerializeField] + private Light2D light; + + private ParticleSystem particle; + private float lifeTime; + private float lifeTimer = 0; + private float startIntensity; + [SerializeField] + private AnimationCurve lightCurve; + + private void Start() + { + particle = GetComponent<ParticleSystem>(); + lifeTime = particle.main.startLifetime.constantMax; + startIntensity = light.intensity; + } + private void Update() + { + lifeTimer += Time.deltaTime / lifeTime; + light.intensity = Mathf.Lerp(startIntensity, 0, lifeTimer); + } +} \ No newline at end of file diff --git a/Assets/Scripts/ExplosionEffect.cs.meta b/Assets/Scripts/ExplosionEffect.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..06005be2f31f3d9aed6387e11381db39bd4763e2 --- /dev/null +++ b/Assets/Scripts/ExplosionEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2e327f6223d4c8b42b4b71adde6d96e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Extensitons/LineRendererExtension.cs b/Assets/Scripts/Extensitons/LineRendererExtension.cs new file mode 100644 index 0000000000000000000000000000000000000000..142c78bbbb4acb9c4415a5180e8c23fe292afe33 --- /dev/null +++ b/Assets/Scripts/Extensitons/LineRendererExtension.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public static class LineRendererExtension +{ + public static void DrawCircle(this LineRenderer renderer, Vector3 center, float radius) + { + Vector3[] positions = new Vector3[361]; + center.z = 0; + for (int i = 0; i < 360; i++) + { + positions[i] = center + Quaternion.Euler(0, 0, i) * Vector2.up * radius; + } + positions[360] = positions[0]; + renderer.SetPositions(positions); + } +} diff --git a/Assets/Scripts/Extensitons/LineRendererExtension.cs.meta b/Assets/Scripts/Extensitons/LineRendererExtension.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..c8a2929419821bf51e6b5de2741258a347c39f80 --- /dev/null +++ b/Assets/Scripts/Extensitons/LineRendererExtension.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 088e81594bd513a4b98f8cccd890d100 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Grenade.cs b/Assets/Scripts/Grenade.cs new file mode 100644 index 0000000000000000000000000000000000000000..7a19af62bfbee5e8afedfd76972a14fc3056266f --- /dev/null +++ b/Assets/Scripts/Grenade.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Grenade : MonoBehaviour +{ + [SerializeField] + AnimationCurve moveCurve; + [SerializeField] + AnimationCurve sizeCurve; + + private Vector3 destination; + private float explosionTime = 2; + private float explosionTimer = 2; + + private float explosionRadius = 3; + + [SerializeField] + private ParticleSystem explosionParticle; + + private Vector3 startPosition; + + private TrailRenderer trail; + private float trailWidth; + public void Init(Vector3 destination, float explosionRadius, float explosionTime = 2) + { + this.destination = destination; + this.explosionRadius = explosionRadius; + this.explosionTime = explosionTimer = explosionTime; + startPosition = transform.position; + trail = GetComponent<TrailRenderer>(); + } + + private void Update() + { + transform.position = Vector2.Lerp(startPosition, destination, moveCurve.Evaluate((explosionTime - explosionTimer) / explosionTime)); + transform.localScale = Vector3.one * sizeCurve.Evaluate((explosionTime - explosionTimer) / explosionTime); + //trail.widthCurve.keys[0].value = trailWidth * sizeCurve.Evaluate((explosionTime - explosionTimer) / explosionTime); + explosionTimer -= Time.deltaTime; + if (explosionTimer < 0) + { + Explode(); + } + } + + private void Explode() + { + Instantiate(explosionParticle, transform.position, Quaternion.identity).Play(); + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/Grenade.cs.meta b/Assets/Scripts/Grenade.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..78e846ef97de7a876ff1a562a87246b856f90635 --- /dev/null +++ b/Assets/Scripts/Grenade.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e028a1e44ca6634b962afda9b4e9ccd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 922c70f59362e3d63cf179f95fd5bf758ad37970..49e2f4d26e8b27a8df285befb09224447c08476b 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -59,7 +59,14 @@ public class PlayerController : SingletonBehaviour<PlayerController> character.UseSkill(0); } } - } + if (Input.GetKeyDown(KeyCode.W)) + { + foreach (var character in characters) + { + character.UseSkill(1); + } + } + } public void MouseControl() { diff --git a/Assets/Scripts/Skills/GrenadeSkill.cs b/Assets/Scripts/Skills/GrenadeSkill.cs new file mode 100644 index 0000000000000000000000000000000000000000..57f3c8768e0920baf36897b2c7ef329510cbdc55 --- /dev/null +++ b/Assets/Scripts/Skills/GrenadeSkill.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +public class GrenadeSkill : Skill +{ + public float explosionRadius = 3f; + public float explosionTime = 2f; + public int damage = 50; + public GameObject grenadePrefab; + private LineRenderer explosionRangeRenderer; +#if UNITY_EDITOR + [MenuItem("Skiils/Grenade")] + static void CreateAsset() + { + GrenadeSkill skill = CreateInstance<GrenadeSkill>(); + AssetDatabase.CreateAsset(skill, "Assets/" + skill.GetType().Name + ".asset"); + } +#endif + + + public override void Aiming() + { + character.StartCoroutine(AimingRoutine()); + } + + private IEnumerator AimingRoutine() + { + explosionRangeRenderer = Instantiate(character.skillRangeRenderer); + while (true) + { + yield return new WaitForEndOfFrame(); + character.DrawSkillRange(SkillRange); + explosionRangeRenderer.DrawCircle(Camera.main.ScreenToWorldPoint(Input.mousePosition), explosionRadius); + if (Input.GetMouseButton(0)) + { + Use(); + break; + } + + } + Destroy(explosionRangeRenderer.gameObject); + } + + protected override void Use() + { + GameObject obj = Instantiate(grenadePrefab, character.transform.position, character.transform.rotation); + obj.GetComponent<Grenade>().Init(Camera.main.ScreenToWorldPoint(Input.mousePosition), explosionRadius,explosionTime); + character.DisableSkillRangeRenderer(); + } +} diff --git a/Assets/Scripts/Skills/GrenadeSkill.cs.meta b/Assets/Scripts/Skills/GrenadeSkill.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4209d339fcb9c99bd7ab2ee55dbbd418d7f460df --- /dev/null +++ b/Assets/Scripts/Skills/GrenadeSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: affe345c8b2c9d24bab2cea6041cf994 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Skills/Skill.cs b/Assets/Scripts/Skills/Skill.cs index 88ff9b9624ed371bb94a489e7578bcfe4093b63d..00c1627adb2e6d9f6600366942d84ed4f6f7a725 100644 --- a/Assets/Scripts/Skills/Skill.cs +++ b/Assets/Scripts/Skills/Skill.cs @@ -19,6 +19,10 @@ public abstract class Skill : ScriptableObject private Sprite m_skillImage; public Sprite SkillImage { get { return m_skillImage; } } + [SerializeField] + private float m_skillRange; + public float SkillRange { get { return m_skillRange; } } + [SerializeField] private float cooltime; protected float m_remainedCooltime = 0; @@ -27,6 +31,7 @@ public abstract class Skill : ScriptableObject public bool IsReady { get { return m_remainedCooltime <= 0; } } public float CooltimeRatio { get { return m_remainedCooltime / cooltime; } } + public virtual void UpdateSkill(float deltaTime) { m_remainedCooltime = Mathf.Max(0, m_remainedCooltime - deltaTime);