diff --git a/Assets/Prefabs/ExplosionEffect.prefab b/Assets/Prefabs/ExplosionEffect.prefab
new file mode 100644
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+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  - {x: 0, y: 0, z: 1}
+  m_Parameters:
+    serializedVersion: 3
+    widthMultiplier: 0.1
+    widthCurve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 1
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0.33333334
+        outWeight: 0.33333334
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    colorGradient:
+      serializedVersion: 2
+      key0: {r: 1, g: 1, b: 1, a: 1}
+      key1: {r: 1, g: 1, b: 1, a: 1}
+      key2: {r: 0, g: 0, b: 0, a: 0}
+      key3: {r: 0, g: 0, b: 0, a: 0}
+      key4: {r: 0, g: 0, b: 0, a: 0}
+      key5: {r: 0, g: 0, b: 0, a: 0}
+      key6: {r: 0, g: 0, b: 0, a: 0}
+      key7: {r: 0, g: 0, b: 0, a: 0}
+      ctime0: 0
+      ctime1: 65535
+      ctime2: 0
+      ctime3: 0
+      ctime4: 0
+      ctime5: 0
+      ctime6: 0
+      ctime7: 0
+      atime0: 0
+      atime1: 65535
+      atime2: 0
+      atime3: 0
+      atime4: 0
+      atime5: 0
+      atime6: 0
+      atime7: 0
+      m_Mode: 0
+      m_NumColorKeys: 2
+      m_NumAlphaKeys: 2
+    numCornerVertices: 0
+    numCapVertices: 0
+    alignment: 0
+    textureMode: 0
+    shadowBias: 0.5
+    generateLightingData: 0
+  m_UseWorldSpace: 1
+  m_Loop: 0
 --- !u!1 &1256844939
 GameObject:
   m_ObjectHideFlags: 0
@@ -10030,9 +10518,9 @@ RectTransform:
   m_Father: {fileID: 1716404767}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 250, y: -50}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1387919012
@@ -29463,9 +29951,9 @@ RectTransform:
   m_Father: {fileID: 1716404767}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 50, y: -50}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1690751295
@@ -29737,7 +30225,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &1774070028
 RectTransform:
   m_ObjectHideFlags: 0
@@ -30391,9 +30879,10 @@ MonoBehaviour:
     m_Bits: 0
   m_skills:
   - {fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2}
+  - {fileID: 11400000, guid: 690237717e4c813489e7d3cd106a590c, type: 2}
   - {fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2}
   - {fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2}
-  - {fileID: 11400000, guid: c823f57c592b38545b36a0724e14cb08, type: 2}
+  skillRangeRenderer: {fileID: 1243945918}
 --- !u!120 &2053488661
 LineRenderer:
   m_ObjectHideFlags: 0
@@ -30922,6 +31411,7 @@ Transform:
   - {fileID: 422370198}
   - {fileID: 351072940}
   - {fileID: 582909126}
+  - {fileID: 1243945917}
   m_Father: {fileID: 0}
   m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -31023,5 +31513,5 @@ MonoBehaviour:
   - {x: 0.058766186, y: 0.025692359, z: 0}
   - {x: -0.030012727, y: 0.02381283, z: 0}
   m_ShapePathHash: -1732578269
-  m_Mesh: {fileID: 493457637}
-  m_InstanceId: -32472
+  m_Mesh: {fileID: 1069444137}
+  m_InstanceId: 17622
diff --git a/Assets/Scripts/Actors/PlayableCharacter.cs b/Assets/Scripts/Actors/PlayableCharacter.cs
index 1795f50c66f826486874f51bf79657cf9790339f..51b96bbd53ecc45a7152b9abe2a49ffbfe987cfb 100644
--- a/Assets/Scripts/Actors/PlayableCharacter.cs
+++ b/Assets/Scripts/Actors/PlayableCharacter.cs
@@ -32,6 +32,7 @@ public abstract class PlayableCharacter : Actor
 	[SerializeField]
 	private Skill[] m_skills = new Skill[4];
 	public Skill[] Skills { get { return m_skills; } }
+    public LineRenderer skillRangeRenderer;
 
 	protected override void Start()
 	{
@@ -143,6 +144,17 @@ public abstract class PlayableCharacter : Actor
 			m_skills[index].Aiming();
 	}
 
+    public void DrawSkillRange(float range)
+    {
+        skillRangeRenderer.enabled = true;
+        skillRangeRenderer.DrawCircle(transform.position, range);
+    }
+
+    public void DisableSkillRangeRenderer()
+    {
+        skillRangeRenderer.enabled = false;
+    }
+
 	protected abstract void DefaultControl();
 	protected abstract void AimingControl();
 }
diff --git a/Assets/Scripts/Actors/ring.png.meta b/Assets/Scripts/Actors/ring.png.meta
index 8f8d1c2e7b782e53cd8d71110500218b0ea2a016..7acf006ed1f080d0d984caa24e59bd1e2b2d195e 100644
--- a/Assets/Scripts/Actors/ring.png.meta
+++ b/Assets/Scripts/Actors/ring.png.meta
@@ -45,7 +45,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 100
+  spritePixelsToUnits: 1024
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1
@@ -70,6 +70,18 @@ TextureImporter:
     overridden: 0
     androidETC2FallbackOverride: 0
     forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: Standalone
+    maxTextureSize: 2048
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
   spriteSheet:
     serializedVersion: 2
     sprites: []
diff --git a/Assets/Scripts/ExplosionEffect.cs b/Assets/Scripts/ExplosionEffect.cs
new file mode 100644
index 0000000000000000000000000000000000000000..2922fc5bd0253ccf44a714c08d20b5cc50d4435d
--- /dev/null
+++ b/Assets/Scripts/ExplosionEffect.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Experimental.Rendering.Universal;
+
+public class ExplosionEffect : MonoBehaviour
+{
+    [SerializeField]
+    private Light2D light;
+
+    private ParticleSystem particle;
+    private float lifeTime;
+    private float lifeTimer = 0;
+    private float startIntensity;
+    [SerializeField]
+    private AnimationCurve lightCurve;
+
+    private void Start()
+    {
+        particle = GetComponent<ParticleSystem>();
+        lifeTime = particle.main.startLifetime.constantMax;
+        startIntensity = light.intensity;
+    }
+    private void Update()
+    {
+        lifeTimer += Time.deltaTime / lifeTime;
+        light.intensity = Mathf.Lerp(startIntensity, 0, lifeTimer);
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/ExplosionEffect.cs.meta b/Assets/Scripts/ExplosionEffect.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..06005be2f31f3d9aed6387e11381db39bd4763e2
--- /dev/null
+++ b/Assets/Scripts/ExplosionEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2e327f6223d4c8b42b4b71adde6d96e8
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Extensitons/LineRendererExtension.cs b/Assets/Scripts/Extensitons/LineRendererExtension.cs
new file mode 100644
index 0000000000000000000000000000000000000000..142c78bbbb4acb9c4415a5180e8c23fe292afe33
--- /dev/null
+++ b/Assets/Scripts/Extensitons/LineRendererExtension.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class LineRendererExtension
+{
+    public static void DrawCircle(this LineRenderer renderer, Vector3 center, float radius)
+    {
+        Vector3[] positions = new Vector3[361];
+        center.z = 0;
+        for (int i = 0; i < 360; i++)
+        {
+            positions[i] = center + Quaternion.Euler(0, 0, i) * Vector2.up * radius;
+        }
+        positions[360] = positions[0];
+        renderer.SetPositions(positions);
+    }
+}
diff --git a/Assets/Scripts/Extensitons/LineRendererExtension.cs.meta b/Assets/Scripts/Extensitons/LineRendererExtension.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..c8a2929419821bf51e6b5de2741258a347c39f80
--- /dev/null
+++ b/Assets/Scripts/Extensitons/LineRendererExtension.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 088e81594bd513a4b98f8cccd890d100
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Grenade.cs b/Assets/Scripts/Grenade.cs
new file mode 100644
index 0000000000000000000000000000000000000000..7a19af62bfbee5e8afedfd76972a14fc3056266f
--- /dev/null
+++ b/Assets/Scripts/Grenade.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Grenade : MonoBehaviour
+{
+    [SerializeField]
+    AnimationCurve moveCurve;
+    [SerializeField]
+    AnimationCurve sizeCurve;
+
+    private Vector3 destination;
+    private float explosionTime = 2;
+    private float explosionTimer = 2;
+
+    private float explosionRadius = 3;
+
+    [SerializeField]
+    private ParticleSystem explosionParticle;
+
+    private Vector3 startPosition;
+
+    private TrailRenderer trail;
+    private float trailWidth;
+    public void Init(Vector3 destination, float explosionRadius, float explosionTime = 2)
+    {
+        this.destination = destination;
+        this.explosionRadius = explosionRadius;
+        this.explosionTime = explosionTimer = explosionTime;
+        startPosition = transform.position;
+        trail = GetComponent<TrailRenderer>();
+    }
+
+    private void Update()
+    {
+        transform.position = Vector2.Lerp(startPosition, destination, moveCurve.Evaluate((explosionTime - explosionTimer) / explosionTime));
+        transform.localScale = Vector3.one * sizeCurve.Evaluate((explosionTime - explosionTimer) / explosionTime);
+        //trail.widthCurve.keys[0].value = trailWidth * sizeCurve.Evaluate((explosionTime - explosionTimer) / explosionTime);
+        explosionTimer -= Time.deltaTime;
+        if (explosionTimer < 0)
+        {
+            Explode();
+        }
+    }
+
+    private void Explode()
+    {
+        Instantiate(explosionParticle, transform.position, Quaternion.identity).Play();
+        Destroy(gameObject);
+    }
+}
diff --git a/Assets/Scripts/Grenade.cs.meta b/Assets/Scripts/Grenade.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..78e846ef97de7a876ff1a562a87246b856f90635
--- /dev/null
+++ b/Assets/Scripts/Grenade.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7e028a1e44ca6634b962afda9b4e9ccd
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 922c70f59362e3d63cf179f95fd5bf758ad37970..49e2f4d26e8b27a8df285befb09224447c08476b 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -59,7 +59,14 @@ public class PlayerController : SingletonBehaviour<PlayerController>
 				character.UseSkill(0);
 			}
 		}
-	}
+        if (Input.GetKeyDown(KeyCode.W))
+        {
+            foreach (var character in characters)
+            {
+                character.UseSkill(1);
+            }
+        }
+    }
 
 	public void MouseControl()
 	{
diff --git a/Assets/Scripts/Skills/GrenadeSkill.cs b/Assets/Scripts/Skills/GrenadeSkill.cs
new file mode 100644
index 0000000000000000000000000000000000000000..57f3c8768e0920baf36897b2c7ef329510cbdc55
--- /dev/null
+++ b/Assets/Scripts/Skills/GrenadeSkill.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+public class GrenadeSkill : Skill
+{
+    public float explosionRadius = 3f;
+    public float explosionTime = 2f;
+    public int damage = 50;
+    public GameObject grenadePrefab;
+    private LineRenderer explosionRangeRenderer;
+#if UNITY_EDITOR
+    [MenuItem("Skiils/Grenade")]
+    static void CreateAsset()
+    {
+        GrenadeSkill skill = CreateInstance<GrenadeSkill>();
+        AssetDatabase.CreateAsset(skill, "Assets/" + skill.GetType().Name + ".asset");
+    }
+#endif
+
+
+    public override void Aiming()
+    {
+        character.StartCoroutine(AimingRoutine());
+    }
+
+    private IEnumerator AimingRoutine()
+    {
+        explosionRangeRenderer = Instantiate(character.skillRangeRenderer);
+        while (true)
+        {
+            yield return new WaitForEndOfFrame();
+            character.DrawSkillRange(SkillRange);
+            explosionRangeRenderer.DrawCircle(Camera.main.ScreenToWorldPoint(Input.mousePosition), explosionRadius);
+            if (Input.GetMouseButton(0))
+            {
+                Use();
+                break;
+            }
+            
+        }
+        Destroy(explosionRangeRenderer.gameObject);
+    }
+
+    protected override void Use()
+    {
+        GameObject obj = Instantiate(grenadePrefab, character.transform.position, character.transform.rotation);
+        obj.GetComponent<Grenade>().Init(Camera.main.ScreenToWorldPoint(Input.mousePosition), explosionRadius,explosionTime);
+        character.DisableSkillRangeRenderer();
+    }
+}
diff --git a/Assets/Scripts/Skills/GrenadeSkill.cs.meta b/Assets/Scripts/Skills/GrenadeSkill.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..4209d339fcb9c99bd7ab2ee55dbbd418d7f460df
--- /dev/null
+++ b/Assets/Scripts/Skills/GrenadeSkill.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: affe345c8b2c9d24bab2cea6041cf994
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Skills/Skill.cs b/Assets/Scripts/Skills/Skill.cs
index 88ff9b9624ed371bb94a489e7578bcfe4093b63d..00c1627adb2e6d9f6600366942d84ed4f6f7a725 100644
--- a/Assets/Scripts/Skills/Skill.cs
+++ b/Assets/Scripts/Skills/Skill.cs
@@ -19,6 +19,10 @@ public abstract class Skill : ScriptableObject
 	private Sprite m_skillImage;
 	public Sprite SkillImage { get { return m_skillImage; } }
 
+    [SerializeField]
+    private float m_skillRange;
+    public float SkillRange { get { return m_skillRange; } }
+
 	[SerializeField]
 	private float cooltime;
 	protected float m_remainedCooltime = 0;
@@ -27,6 +31,7 @@ public abstract class Skill : ScriptableObject
 	public bool IsReady { get { return m_remainedCooltime <= 0; } }
 	public float CooltimeRatio { get { return m_remainedCooltime / cooltime; } }
 
+
 	public virtual void UpdateSkill(float deltaTime)
 	{
 		m_remainedCooltime = Mathf.Max(0, m_remainedCooltime - deltaTime);